#include "agent/AgentModule.h"#include "agent/Codec.h"#include "common/SquirrelBinding.h"#include <algorithm>#include <exception>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::agent |
变量说明
◆ active
| bool& active |
在文件 AgentBindings.cpp 第 17 行定义.
被这些函数引用 eve::action::AbilityRuntime::activate(), eve::joystick::sdl::Joystick::addJoystick(), eve::procgen::TerrainCollisionMaskStack::addLayer(), eve::action::ActionRuntime::advance(), eve::fluids::VolumeFluidEmitter::advance(), eve::fluids::VolumeFluidEmitter::advanceBurst(), eve::fluids::VolumeFluidJetEmitter::advanceMoving(), eve::crowd::Crowd::applySpawnBatch(), eve::particles::applyUnderwaterParticles(), eve::particles::applyUnderwaterSurfaceVfx(), eve::tactics::Tactics::availableGameplayActions(), eve::procgen::road::RoadNetwork::blockLaneLink(), eve::rts::RTS::cancelScriptProduction(), eve::definition::RuntimeInstance< State >::create(), eve::action::decodeAbilityAsset(), eve::fluids::VolumeFluidEmitter::emitParticle(), eve::fluids::emitVolumeFluidBurst(), eve::dev::executeSoftRestart(), eve::ModuleManager::expose_pending(), eve::housegen::HouseGenerator::generate(), eve::graphics::AmbientOcclusion::getFloat(), eve::tactics::Tactics::interactionContext(), eve::physics::Rope3D::isElementActive(), eve::animation::MontagePlayer::jumpToTime(), eve::weapon::WeaponActionAdapter::makeDefinition(), eve::dialogue::ConversationSaveMigrations::migrate(), eve::tactics::Tactics::observeGameplay(), eve::procgen::poissonDiskPoints(), eve::weapon::CombatCarrierRuntime::restore(), eve::weapon::ProjectileRuntime::restore(), eve::definition::RuntimeInstance< State >::restoreExact(), eve::definition::RuntimeInstanceCore::restoreExact(), eve::rpg::restoreRpgState(), eve::definition::restoreRuntimeInstance(), eve::dnut::SequenceRuntime::restoreState(), eve::procgen::gridgraph::select(), eve::rts::SupplyRendezvousSystem::select(), eve::graphics::Camera3D::setActive(), eve::physics::Body::setActive(), eve::physics::Body3D::setActive(), eve::definition::RuntimeInstanceCore::setActive(), eve::definition::RuntimeInstance< State >::setActive(), eve::card::CardDefinitionRuntime::setActive(), eve::effects::EffectDefinitionRuntime::setActive(), eve::rpg::SkillDefinitionRuntime::setActive(), eve::vehicle::VehicleDefinitionRuntime::setActive(), eve::weapon::WeaponDefinitionRuntime::setActive(), eve::graphics::Graphics::setActive(), eve::procgen::TerrainBiomePreset::setActiveInBiome(), eve::procgen::TerrainBiomePreset::setActiveInStamper(), eve::graphics::vulkan::Graphics::setMesh3DClusteredActive(), eve::graphics::webgpu::Graphics::setMesh3DClusteredActive(), eve::procgen::road::RoadNetwork::setNodePosition(), eve::tactics::TacticsPersistence::snapshot(), eve::rts::ReinforcementProductionPolicySystem::step(), eve::avatar::AvatarInstance::syncEquipmentAppearance(), eve::npc_ai::NpcAiWorld::tick(), eve::procgen::IncrementalBuildExecutor::update(), eve::script::ScriptCompiler::validateProjectConfig() , 以及 eve::ModuleManager::vm().
◆ top
| SQInteger top |
在文件 AgentBindings.cpp 第 12 行定义.
被这些函数引用 eve::procgen::prototype_detail::addCylinder(), eve::procgen::TerrainWaterField::advance(), eve::archspace::appendWallWithOpenings(), eve::procgen::applyTerrainRidges(), eve::procgen::applyTerrainSediment(), eve::procgen::applyTerrainThermal(), eve::climbing::bakeClimbingAnchorGraph(), eve::graphics::detail::bakeDistantSkyAmbient(), eve::graphics::detail::bakeSkyAtmosphereLuts(), eve::hd2d::TileMap3D::buildMesh(), eve::dev::callScriptTool(), eve::dev::Snapshot::captureState(), eve::Runtime::classNameOf(), eve::script::ScriptCompiler::compileBuffer(), eve::ui::PcgTooltipManager::configure(), eve::dev::Debugger::containerChildren(), eve::Runtime::createInstance(), eve::procgen::deriveTerrainSlope(), eve::card::Deck::draw(), eve::editor::ActionTimelineWidget::draw(), eve::script::ScriptModuleResolver::Impl::ensureCompiled(), eve::dev::ConsolePanel::eval(), eve::dev::Debugger::evaluate(), eve::ui::exposePcgTooltipBindings(), eve::map::generateDualGridMaskAtlas(), eve::procgen::generateTerrainHeightmapCurvature(), eve::procgen::generateTerrainVelocityFlowMap(), eve::dev::Debugger::globals(), eve::script::ignoreResult(), eve::weather::Weather::init(), eve::ui::UI::inspectSetPickHandler(), eve::filesystem::physfs::installScriptFileApi(), eve::script::ScriptModuleResolver::Impl::instantiateModule(), eve::editor::EditorDock::layout(), eve::dev::Debugger::locals(), eve::script::detail::makeOwnedSquirrelInstanceRaw(), eve::graphics::orthoVulkanRH_ZO(), eve::gpgpu::packScriptEntityFloatsRange(), eve::climbing::ClimbingRuntime::probeInto(), eve::pixelworld_physics::probeTerrainCircle(), eve::script::pushValue(), eve::Runtime::reflectInstance(), eve::schema::Schema::registerFromClass(), eve::dev::Snapshot::restoreState(), eve::scene::Scene::rootEntity(), eve::procgen::raster_detail::sample(), eve::hexmap::HexNoise::sample(), eve::procgen::Heightmap::sampleBilinear(), eve::procgen::Heightmap::sampleBilinearSeamless(), eve::procgen::TerrainStreamingCache::sampleHeight(), eve::lighting_editing::SnowFieldTarget::sampleScalar(), eve::image::ImageData::scalePcg(), eve::ui::UI::sceneSetPickHandler(), eve::script::ScriptCompiler::ScriptCompiler(), eve::graphics::Volumetric::setCloudLayer(), eve::voxel::VoxelWorld::setTerrainParams(), eve::dialogue::Dialogue::setVar(), eve::procgen::smoothTerrainHeightmap(), eve::dialogue::DialogueFlow::startChecked(), eve::gpgpu::unpackScriptEntityFloatsRange(), eve::ui::EditorHost::unregisterVM(), eve::script::valueFromSquirrel() , 以及 eve::script::valueFromSquirrel().
◆ vm
| HSQUIRRELVM vm |
在文件 AgentBindings.cpp 第 11 行定义.