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#include "common/Export.h"#include <cstdint>#include <string>#include <string_view>#include <vector>类 | |
| struct | eve::dev::AgentAcceptanceCriterion |
| One explicit acceptance condition for a development objective. 更多... | |
| struct | eve::dev::AgentDevelopmentEvidence |
| Immutable evidence recorded against an acceptance condition. 更多... | |
| struct | eve::dev::AgentDevelopmentResult |
| Structured result for development-session state transitions. 更多... | |
| class | eve::dev::AgentDevelopmentSession |
| Process-owned state machine and evidence ledger for Agent game development. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::dev |
枚举 | |
| enum class | eve::dev::AgentDevelopmentPhase { eve::dev::Discover , eve::dev::Modify , eve::dev::Run , eve::dev::Observe , eve::dev::Verify , eve::dev::Recover , eve::dev::Complete , eve::dev::Aborted } |
| Ordered stage of an Agent-driven game-development session. 更多... | |
函数 | |
| std::string_view | eve::dev::agentDevelopmentPhaseName (AgentDevelopmentPhase phase) |
| Stable JSON protocol name for a development phase. | |
| AgentDevelopmentResult | eve::dev::parseAgentDevelopmentPhase (std::string_view name, AgentDevelopmentPhase *phase) |
| Parse a stable JSON protocol phase name. | |