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ArtifactPublish.cpp 文件参考
#include "procgen/ArtifactPublish.h"#include "common/Capability.h"#include "transaction/Transaction.h"#include <exception>#include <string>#include <type_traits>#include <utility>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
变量说明
◆ parts
| std::vector<eve::artifact::PartView> parts |
在文件 ArtifactPublish.cpp 第 16 行定义.
被这些函数引用 eve::pixelworld_streaming::ReliablePixelChunkSender::capture(), eve::scene_editor::exposeSceneEditorSessions(), eve::scene::SceneHost::findIndexByPath(), eve::procgen::generateRoadNetworkArtifact(), eve::scene::SceneHost::getPath(), eve::tensor::gpuReduce(), eve::housegen::HouseLayout::instantiate(), eve::pixelworld_streaming::ReliablePixelChunkSender::pendingParts(), eve::asset_graphics::EvpackStaticPrefab::prepareGpuDriven(), eve::asset_procgen::TerrainDetailGpuResolver::resolve() , 以及 eve::pixelworld_streaming::ReliablePixelChunkSender::retainedTombstoneCount().
◆ pointBuffers
| std::vector<std::vector<eve::artifact::Point> > pointBuffers |
在文件 ArtifactPublish.cpp 第 17 行定义.
◆ view
在文件 ArtifactPublish.cpp 第 18 行定义.