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AssetCooker.cpp 文件参考
#include "asset/AssetCooker.h"
#include "asset/AssetMigration.h"
#include "asset/CanonicalImageCook.h"
#include "asset/CanonicalPcgCook.h"
#include "asset/CanonicalVolumeTextureCook.h"
#include "asset/ShaderAsset.h"
#include "asset/EvpackCompression.h"
#include "asset/RuntimeDefinition.h"
#include "data/HashFunction.h"
#include <algorithm>
#include <map>
#include <set>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset
 

函数

Result< AssetCookProfile > eve::asset::assetCookProfileForTarget (std::string_view target)
 Resolve a stable CLI/tool target name to its exact capability profile.
 
Result< AssetCookReceipt > eve::asset::cookEvaToEvpack (const EvaArchive &source, const AssetCookProfile &profile, const EvaArchiveLimits &evaLimits={}, const EvpackLimits &evpackLimits={})
 Cook an admitted source archive into one target-specific runtime pack.