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#include "asset/AssetCooker.h"#include "asset/AssetMigration.h"#include "asset/CanonicalImageCook.h"#include "asset/CanonicalPcgCook.h"#include "asset/CanonicalVolumeTextureCook.h"#include "asset/ShaderAsset.h"#include "asset/EvpackCompression.h"#include "asset/RuntimeDefinition.h"#include "data/HashFunction.h"#include <algorithm>#include <map>#include <set>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset |
函数 | |
| Result< AssetCookProfile > | eve::asset::assetCookProfileForTarget (std::string_view target) |
| Resolve a stable CLI/tool target name to its exact capability profile. | |
| Result< AssetCookReceipt > | eve::asset::cookEvaToEvpack (const EvaArchive &source, const AssetCookProfile &profile, const EvaArchiveLimits &evaLimits={}, const EvpackLimits &evpackLimits={}) |
| Cook an admitted source archive into one target-specific runtime pack. | |