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#include "common/Result.h"#include "stylize/BeamEffect.h"#include "stylize/MeshEffect.h"#include "stylize/MeshEffectRenderer.h"#include <glm/vec3.hpp>#include <span>#include <vector>类 | |
| class | eve::stylize::BeamSkillEffect |
| Gameplay-facing recipe for laser and lightning mesh effects. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |
枚举 | |
| enum class | eve::stylize::BeamSkillPreset : std::uint8_t { eve::stylize::Laser , eve::stylize::Lightning , eve::stylize::ChainLightning } |
| Production-oriented beam behavior preset. 更多... | |