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CardState.h
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1#pragma once
2
3#include "common/StateValue.h"
4
5#include <string>
6
7namespace eve::card {
8
15bool captureCardState(StateValue& out);
16bool restoreCardState(const StateValue& in, std::string* err = nullptr);
17bool resetCardState();
18
19} // namespace eve::card
bool captureCardState(StateValue &out)
CardData/Hand interaction-state serialization for state hot reload.
bool restoreCardState(const StateValue &in, std::string *err=nullptr)