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#include <cstdint>#include <memory>#include <string>#include <vector>#include "common/Export.h"#include "common/Result.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::gpgpu |
| Fluids module — interactive surface fluid simulation. | |
函数 | |
| EVENGINE_API_WORLD Result< std::vector< uint32_t > > | eve::gpgpu::compileComputeSpirv (const std::string &source) |
| Compile GLSL compute source to owning SPIR-V without accessing Graphics or a GPU. | |
| EVENGINE_API_WORLD Result< std::unique_ptr< ComputeShader > > | eve::gpgpu::createComputeShader (const std::vector< uint32_t > &words) |
| Create an owning compute pipeline from valid SPIR-V produced by compileComputeSpirv. | |