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#include "gpgpu/ShaderSystem.h"#include "ECS.hpp"#include <cstring>#include <type_traits>#include <vector>命名空间 | |
| namespace | eve |
| namespace | eve::gpgpu |
函数 | |
| template<typename Comp > | |
| constexpr int | eve::gpgpu::componentFloatCount () |
| template<typename Base , typename Comp > | |
| int | eve::gpgpu::countViewEntities () |
| Count live entities matching View<Base, Comp>. | |
| template<typename Base , typename Comp > | |
| int | eve::gpgpu::packViewComponent (ShaderSystem &sys, int binding) |
| Pack View<Base, Comp> into ShaderSystem binding as AoS floats. Returns entity count (0 if empty). | |
| template<typename Base , typename Comp > | |
| void | eve::gpgpu::unpackViewComponent (ShaderSystem &sys, int binding, int count) |
Write ShaderSystem binding floats back into View<Base, Comp> (same order as pack). count should be the value returned by packViewComponent. | |
| template<typename Base , typename Comp > | |
| int | eve::gpgpu::runViewComponentSystem (ShaderSystem &sys, int binding, float dt) |
| Pack + dispatch + unpack a single-component GPU system. Additional bindings must be uploaded by the caller before this helper, or use ShaderSystem manually for multi-buffer systems. | |