#include "model3d/EveFileSystem.h"#include "filesystem/File.h"#include "filesystem/Filesystem.h"#include <cstdio>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::model3d |
变量说明
◆ file
| filesystem::File* file = nullptr |
在文件 EveFileSystem.cpp 第 14 行定义.
被这些函数引用 eve::filesystem::physfs::Filesystem::append(), eve::avatar::buildVrmAtlas(), eve::cmd::Cmdline::Create(), eve::filesystem::cppfs::File::flush(), eve::filesystem::cppfs::File::isEOF(), eve::animation::SmrOnnxRunner::loadFile(), eve::gpgpu::Gpgpu::newShaderFromBytecode(), eve::animation::Animation::newSpriteSheetFromAtlasJson(), eve::model3d::EveFileSystem::open(), eve::avatar::VrmRuntime::prepare(), eve::filesystem::physfs::Filesystem::read(), eve::filesystem::cppfs::File::read(), eve::filesystem::physfs::Filesystem::remove(), eve::filesystem::cppfs::File::seek(), eve::filesystem::cppfs::File::setBuffer(), eve::filesystem::cppfs::File::tell(), eve::filesystem::physfs::test_eof(), eve::filesystem::cppfs::File::write(), eve::filesystem::physfs::Filesystem::write() , 以及 eve::filesystem::Filesystem::writeTextAtomic().