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#include <array>#include <memory>#include <string>#include <vector>#include "common/BorrowedRef.h"#include "common/ResourceRef.h"类 | |
| class | eve::asset_stylize::EvpackMeshVfx |
| Owning package-backed mesh effect, using the canonical MeshVfxAsset playback and curves. @ownership Owns playback and shader leases. Graphics must outlive it; destroy before device shutdown. @lifetime Mesh/texture inputs are never retained. Load/reload copy package data; readers may be destroyed immediately. @thread Graphics-thread affine, no callbacks, locks or reentrancy. Time comes exclusively from advance(dt). 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::asset_stylize |