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EvpackMeshVfx.h 文件参考
#include <array>
#include <memory>
#include <string>
#include <vector>
#include "common/BorrowedRef.h"
#include "common/ResourceRef.h"

浏览源代码.

类

class  eve::asset_stylize::EvpackMeshVfx
 Owning package-backed mesh effect, using the canonical MeshVfxAsset playback and curves. @ownership Owns playback and shader leases. Graphics must outlive it; destroy before device shutdown. @lifetime Mesh/texture inputs are never retained. Load/reload copy package data; readers may be destroyed immediately. @thread Graphics-thread affine, no callbacks, locks or reentrancy. Time comes exclusively from advance(dt). 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::asset_stylize