#include "asset/scene/EvpackSceneTemplateLoader.h"#include "common/Value.h"#include "asset/RuntimeDefinition.h"#include <algorithm>#include <array>#include <cctype>#include <cmath>#include <functional>#include <limits>#include <map>#include <set>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_scene |
变量说明
◆ desc
| scene::NodeDesc desc |
在文件 EvpackSceneTemplateLoader.cpp 第 51 行定义.
被这些函数引用 eve::animation::hair::addChain(), eve::procgen::addFoliageCluster(), eve::animation::MotionSequence::append(), eve::animation::MotionSequence::append(), eve::animation::MotionSequence::append(), eve::stylize::findStyleParameter(), eve::animation::MotionSequence::insert(), eve::animation::MotionSequence::insert(), eve::animation::MotionSequence::insert(), eve::animation::MotionSequence::join(), eve::animation::MotionSequence::join(), eve::animation::MotionSequence::join(), eve::asset_scene::EvpackSceneTemplateLoader::load(), eve::graphics::webgpu::makeWgslModule(), eve::stylize::StyleInstance::setFloat(), eve::animation::Animation::setupHairChain(), eve::animation::MotionRuntime::spawnColor(), eve::animation::MotionRuntime::spawnFloat(), eve::animation::MotionRuntime::spawnQuat(), eve::animation::MotionRuntime::spawnVec2(), eve::animation::MotionRuntime::spawnVec3(), eve::stylize::styleParamName(), eve::graphics::webgpu::Graphics::updateMeshVertices(), eve::procgen_editing::TextureRecipeTarget::validate() , 以及 eve::gpgpu::webgpuSequenceSubmitAsync().
◆ parentId
| std::uint64_t parentId = 0 |
在文件 EvpackSceneTemplateLoader.cpp 第 50 行定义.
被这些函数引用 eve::scene::Scene::addChildAt(), eve::scene::SceneHost::appendNode(), eve::scene::Scene::collectChildIds(), eve::ik::Skeleton2D::createBone(), eve::ik::Skeleton3D::createBone(), eve::scene::SceneHost::fireEvent(), eve::scene::SceneHost::getChildAtById(), eve::scene::Scene::getChildIdAt(), eve::scene::SceneHost::getChildIds(), eve::asset_scene::EvpackSceneTemplateLoader::load(), eve::editor::ScenePrefabService::loadSnapshot(), eve::scene::Scene::removeChildAt(), eve::scene::SceneHost::removeChildById(), eve::scene::SceneHost::removeLeaf(), eve::scene::Scene::setNodeEventHandlerAt(), eve::scene::Scene::setNodeParentAt() , 以及 eve::scene::SceneHost::setParentById().
◆ sourceId
| std::uint64_t sourceId = 0 |
在文件 EvpackSceneTemplateLoader.cpp 第 49 行定义.
被这些函数引用 eve::vehicle::Vehicle::applyDamage(), eve::editor::ScenePrefabService::instantiate(), eve::asset_scene::EvpackSceneTemplateLoader::load(), eve::dialogue::DialogueFlow::loadDnutChecked(), eve::stylize_action::StylizeAction::play(), eve::dialogue::DialogueFlow::reloadDnutChecked() , 以及 eve::ui::EditorHost::reloadResource().