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EvpackShader.h 文件参考
#include <array>
#include <memory>
#include <span>
#include "common/BorrowedRef.h"
#include "common/Export.h"
#include "common/ResourceRef.h"

浏览源代码.

类

class  eve::asset_graphics::EvpackShader
 Unique lease on a validated package shader and its independent parameter instance. @ownership Graphics owns the allocation and must outlive this lease; destroy/release leases before backend shutdown. @lifetime No resource pointer escapes. Draw inputs are borrowed only during the call. Reload builds a new lease. @thread Load, update, draw, release and destruction are graphics-thread affine, outside callbacks/reentrancy. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::asset
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::asset_graphics