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#include <array>#include <memory>#include <span>#include "common/BorrowedRef.h"#include "common/Export.h"#include "common/ResourceRef.h"类 | |
| class | eve::asset_graphics::EvpackShader |
| Unique lease on a validated package shader and its independent parameter instance. @ownership Graphics owns the allocation and must outlive this lease; destroy/release leases before backend shutdown. @lifetime No resource pointer escapes. Draw inputs are borrowed only during the call. Reload builds a new lease. @thread Load, update, draw, release and destruction are graphics-thread affine, outside callbacks/reentrancy. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::asset_graphics |