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命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |
变量 | |
| const char * | eve::fluids::kSsfClear |
| Reset depth (0xFFFFFFFF), thickness, normal and color buffers. | |
| const char * | eve::fluids::kSsfSplat |
| Splat particles into depth + thickness (atomic min / add). | |
| const char * | eve::fluids::kSsfColorClear |
| Clear lazily-created fixed-point multicolor accumulation buffers. @lifetime The returned pointer remains valid for the process lifetime. | |
| const char * | eve::fluids::kSsfColorSplat |
| Accumulate isotropic particle colors using the CPU tint pass' disc weights. @lifetime The returned pointer remains valid for the process lifetime. | |
| constexpr auto | eve::fluids::kSsfAnisotropicSplat |
| const char * | eve::fluids::kSsfSmooth |
| One bilateral smoothing pass (read depthA, write depthB). | |
| const char * | eve::fluids::kSsfNormal |
| Reconstruct view-space normals from the smoothed depth. | |
| const char * | eve::fluids::kSsfShade |
| Water/mud shading from depth + normal + thickness. | |