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HexSphereMesh.h
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1#pragma once
2#include "common/Export.h"
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4
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10namespace eve::hexmap {
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40EVENGINE_API_WORLD void buildSphereTerrainMesh(const HexSphereMap& map, HexMeshData& out);
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58EVENGINE_API_WORLD void buildSphereWaterMesh(const HexSphereMap& map, HexMeshData& out);
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60} // namespace eve::hexmap
#define EVENGINE_API_WORLD
Definition Export.h:109
CPU vertex/index container shared by the hex surface builders.
Editable spherical hex map over an icosahedral hex topology.
void buildSphereWaterMesh(const HexSphereMap &map, HexMeshData &out)
Builds the ocean surface of a spherical hex map.
void buildSphereTerrainMesh(const HexSphereMap &map, HexMeshData &out)
Builds the ground, terrace and cliff surface of a spherical hex map.