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#include "common/Export.h"#include "common/ScriptCompiler.h"#include "devtools/LanguageIndex.h"#include "devtools/LanguageText.h"#include <cstdint>#include <iosfwd>#include <memory>#include <optional>#include <ostream>#include <string>#include <string_view>#include <vector>类 | |
| struct | eve::dev::LanguageSignatureParameter |
| One parameter in an LSP signature-help result. 更多... | |
| struct | eve::dev::LanguageSignatureHelp |
| Binding-contract signature shown while typing a call. 更多... | |
| class | eve::dev::LanguageServer |
In-process EveScript language service used by eve language-server and by unit tests. Owns a dedicated Runtime so it can compile without a running game. JSON-RPC is optional; typed methods are the canonical API. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::dev |
枚举 | |
| enum class | eve::dev::LspDispatch : uint8_t { eve::dev::Continue = 0 , eve::dev::Exit } |
| Whether the stdio/JSON-RPC host should keep reading after one dispatch. 更多... | |
函数 | |
| std::ostream & | eve::dev::operator<< (std::ostream &os, LspDispatch value) |