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#include "common/Export.h"#include "graphics/Color.h"#include <glm/mat4x4.hpp>#include <glm/vec3.hpp>#include <cstdint>#include <span>#include <vector>类 | |
| struct | eve::stylize::MeshParticleBurst |
| One repeatable emission event on an emitter timeline. 更多... | |
| struct | eve::stylize::MeshParticleScalarKey |
| One normalized-time scalar key used by mesh-particle lifetime curves. 更多... | |
| struct | eve::stylize::MeshParticleColorKey |
| One normalized-time color key used by mesh-particle gradients. 更多... | |
| struct | eve::stylize::MeshParticleEmitterConfig |
| Deterministic simulation and emission settings for a 3D mesh emitter. 更多... | |
| struct | eve::stylize::MeshParticleInstance |
| Render-facing immutable state of one live mesh particle. 更多... | |
| struct | eve::stylize::MeshParticleAdvanceReport |
| Observable result of advancing one mesh-particle emitter. 更多... | |
| class | eve::stylize::MeshParticleEmitter |
| CPU-authoritative deterministic 3D mesh-particle emitter. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |
枚举 | |
| enum class | eve::stylize::MeshParticleShape : std::uint8_t { eve::stylize::Point , eve::stylize::Sphere , eve::stylize::Box , eve::stylize::Cone } |
| Built-in volume used to place and orient newly spawned mesh particles. 更多... | |