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类 | |
| struct | eve::pixelworld::PixelMaterialStamp |
| Owning row-major material stamp applied after terrain and cave generation. 更多... | |
| struct | eve::pixelworld::PixelWorldGenerationRequest |
| Versioned bounded request for deterministic biome and cave generation. 更多... | |
| struct | eve::pixelworld::PixelGeneratedChunkSummary |
| Deterministic diagnostics for one generated Chunk. 更多... | |
| struct | eve::pixelworld::PixelWorldGenerationOutput |
| Owning generated correction plus reproducibility evidence. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::pixelworld |
枚举 | |
| enum class | eve::pixelworld::PixelBiome : std::uint8_t { eve::pixelworld::Forest , eve::pixelworld::Desert , eve::pixelworld::Fungal , eve::pixelworld::Volcanic } |
| Stable coarse biome selected from deterministic world coordinates. 更多... | |
函数 | |
| eve::Result< PixelWorldGenerationOutput > | eve::pixelworld::generatePixelWorld (const PixelWorldGenerationRequest &request, const MaterialCatalog &catalog, std::uint64_t sourceRevision, eve::SimulationTick sourceTick=eve::SimulationTick::zero(), std::uint64_t sourceLastEditSequence=0) |
| Generate a seamless canonical Chunk batch without mutating a PixelWorld. | |