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Versioned Play Host protocol for Agent pause / step / observe / capture. 更多...
#include "common/Export.h"#include "common/Result.h"#include "common/Value.h"#include <cstdint>#include <string>#include <string_view>#include <vector>类 | |
| class | eve::dev::IPlayHostRuntime |
| Injected runtime used by Play Host. Tests supply a fake; MCP uses the engine adapter. Implementations must not retain request pointers and must not invoke unknown callbacks. @thread Owner simulation / game-loop thread only. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::dev |
函数 | |
| Result< Value > | eve::dev::executePlayRequest (const Value &request, IPlayHostRuntime &runtime) |
| Execute one versioned Play request against an injected runtime. | |
| Result< Value > | eve::dev::executePlayRequest (const Value &request) |
| Execute one Play request against the live engine runtime. | |
| Result< std::string > | eve::dev::executePlayJson (std::string_view requestJson) |
| Parse, execute and serialize one Play JSON request against the live engine. | |
详细描述
Versioned Play Host protocol for Agent pause / step / observe / capture.
在文件 PlayHost.h 中定义.