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#include "common/Capability.h"#include "stylize/AttackVfxLayerExecutor.h"#include <cstdint>#include <string>#include <unordered_map>#include <utility>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize_action |
函数 | |
| void | eve::stylize_action::registerPrefabAttackVfxExecutor () |
| void | eve::stylize_action::unregisterPrefabAttackVfxExecutor () |
变量说明
◆ sourceId
| std::uint32_t sourceId = 0 |
在文件 PrefabAttackVfx.cpp 第 64 行定义.
◆ targetId
| std::uint32_t targetId = 0 |
在文件 PrefabAttackVfx.cpp 第 65 行定义.
被这些函数引用 eve::graphics_editing::VegetationFieldTarget::applyDomainOperation(), eve::vehicle::Vehicle::attack(), eve::graphics_editing::VegetationFieldTarget::describe(), eve::editor::exposeActionTimelineScriptBindings(), eve::weapon::exposeCombatCarrierBindings(), eve::procgen_editor::exposeProcgenScriptEditorScriptBindings(), eve::dialogue::lintConversationWorkspace(), eve::editor::ScriptBind::ownedCreate(), eve::stylize_action::StylizeAction::play(), eve::editor::projectOwnedCreate(), eve::editor::registerEditorOwnedCreate() , 以及 eve::rpg::BattleControl::submitGameplay().
◆ uri
| std::string uri |
在文件 PrefabAttackVfx.cpp 第 63 行定义.