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#include "common/Export.h"#include "common/Result.h"#include <array>#include <cstdint>#include <string_view>#include <vector>类 | |
| struct | eve::decal::ProceduralDecalLayer |
| One independently art-directed layer of a procedural decal recipe. 更多... | |
| struct | eve::decal::ProceduralDecalRecipe |
| Versioned two-layer authoring recipe analogous to Procedural Decal's Standard graph and material-instance presets. 更多... | |
| struct | eve::decal::ProceduralDecalBake |
| Owning, renderer-neutral output of one decal bake. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::decal |
枚举 | |
| enum class | eve::decal::DecalPattern : std::uint8_t { eve::decal::Spots , eve::decal::Cracks , eve::decal::Streaks , eve::decal::Puddle , eve::decal::Grunge } |
| Built-in procedural masks used by a procedural decal layer. 更多... | |
函数 | |
| Result< ProceduralDecalRecipe > | eve::decal::proceduralDecalPreset (std::string_view name, std::uint32_t seed=1) |
| Build a deterministic preset recipe. | |
| Result< ProceduralDecalRecipe > | eve::decal::importProceduralDecalSbsprs (std::string_view xml) |
Import one Substance .sbsprs preset into the native version-two recipe. | |
| Result< ProceduralDecalBake > | eve::decal::bakeProceduralDecal (const ProceduralDecalRecipe &recipe) |
| Bake a two-layer decal recipe into renderer-ready texture bytes. | |