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ShaderAssetValidation.h
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18[[nodiscard]] EVENGINE_API_WORLD Result<void> validateShaderAssetGpu(const asset::ShaderAsset& shader);
Move-only, checked operation results for the common layer.
Definition CookedMaterial.cpp:5
Result< void > validateShaderAssetGpu(const asset::ShaderAsset &shader)
Validate complete SPIR-V semantics and the supported engine pipeline interface before upload.
Definition ShaderAssetValidation.cpp:96
Definition AssetCooker.cpp:17