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#include "common/Export.h"#include "tags/GameplayTag.h"#include <cstdint>#include <map>#include <set>#include <string>#include <vector>类 | |
| struct | eve::tags::TagChangeEvent |
| Immutable description of one tag or capability mutation. 更多... | |
| class | eve::tags::TagStore |
| Deterministic storage for generic tags and capabilities. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::tags |
类型定义 | |
| using | eve::tags::SubjectId = std::string |
| Stable, game-defined identifier for an object carrying tags. | |