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#include <string>#include <vector>#include "common/Result.h"#include "procgen/heightmap/TerrainSpawnPlan.h"类 | |
| struct | eve::procgen::TerrainBiomeSpawnerEntry |
| One owned Pcg BiomePreset spawner entry with its two activation scopes. 更多... | |
| class | eve::procgen::TerrainBiomePreset |
| Own an ordered Pcg-style biome preset made from independent spawner plans. Entries and plans are copied at insertion. Compilation namespaces each rule by its stable entry ID, preserving order while allowing different spawners to use the same local rule ID. No scene pointer or asset object is held. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |