#include "network/UdpLink.h"#include "network/Network.h"#include "network/UdpSocket.h"#include "data/ByteData.h"#include <algorithm>#include <chrono>#include <cstring>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::network |
变量说明
◆ n
| size_t n = 0 |
在文件 UdpLink.cpp 第 57 行定义.
◆ ok
| bool ok = true |
在文件 UdpLink.cpp 第 59 行定义.
被这些函数引用 eve::dev::ReloadSession::abort(), eve::filesystem::FileWatch::add(), eve::scene::Scene::addChildAt(), eve::animation::OrientationWarping::apply(), eve::decal_editing::DecalDocumentTarget::applyDomainOperation(), eve::avatar::AvatarInstance::applyExpression(), eve::editor::ScenePrefabService::applyOverrides(), eve::graphics::Outline::applyTo(), eve::Runtime::arrayAppend(), eve::Runtime::arrayRemove(), eve::Runtime::arraySet(), eve::archspace::Document::bootstrap(), eve::graphics::hair::GroomBinding::build(), eve::graphics::hair::ClusterGrid::build(), eve::virtualgeometry::VirtualGeometryRenderer::build(), eve::inventory::EquipmentSet::canEquipFromBag(), eve::editor::ScenePrefabService::capture(), eve::dev::SceneInspect::capture(), eve::graphics::webgpu::Capabilities::capture(), eve::dev::ReloadSession::commit(), eve::scene_editing::SceneHostEditorTarget::commitDomainState(), eve::thread::JobSystemThreadPool::State::completeJob(), eve::animation::OrientationWarping::configure(), eve::archspace::Document::createRoom(), eve::graphics::webgpu::Graphics::debugGpuDrivenGpuVisibleCount(), eve::graphics::webgpu::Graphics::debugGpuDrivenVgGpuVisibleCount(), eve::graphics::hair::GroomBinding::deform(), eve::dev::ScenarioRecorder::end(), eve::archspace::Document::eraseCascade(), eve::scene_editor::exposeSceneEditorSessions(), eve::dev::DevTool::exposeScriptApi(), eve::graphics::hair::extractGuides(), eve::graphics::hair::filterStrandsByCurves(), eve::building::PlacementSystem::foreachFootprintCell(), eve::scene_editor::SceneEditorSession::Impl::Impl(), eve::ui::UI::initBackend(), eve::archspace::Document::insert(), eve::editor::ScenePrefabService::inspectOverrides(), eve::editor::ScenePrefabService::instantiate(), eve::dev::isValidScriptToolName(), eve::procgen::road::makeRoadProfile(), eve::procgen_editing::ProcgenScriptDocumentTarget::makeSet(), eve::avatar_editing::AvatarDocumentTarget::makeSet(), eve::input_editing::InputMapTarget::makeSet(), eve::hd2d_editing::Hd2dDocumentTarget::makeSet(), eve::biome_editing::BiomeDocumentTarget::makeSet(), eve::procgen_editing::TextureRecipeTarget::makeSet(), eve::sceneloader_editing::SceneImportTarget::makeSet(), eve::editor::ActionTimelineTarget::makeSet(), eve::camera_editing::CameraDocumentTarget::makeSet(), eve::housegen_editing::HouseGenDocumentTarget::makeSet(), eve::spritestack_editing::SpriteStackDocumentTarget::makeSet(), eve::ui_editing::UiThemeCatalogTarget::makeSet(), eve::virtualgeometry_editing::VirtualGeometryDocumentTarget::makeSet(), eve::social_editing::SocialDocumentTarget::makeSetEdge(), eve::social_editing::SocialDocumentTarget::makeSetEntity(), eve::Result< T >::operator bool(), eve::Result< void >::operator bool(), eve::tensor::optimizeGraph(), eve::script::RuntimeObjectRegistry< T, Tag >::pin(), eve::cmdline::detail::rawDeflate(), eve::scene_editing::SceneTargetBase::readTransform(), eve::graphics::hair::GroomInstance::rebuild(), eve::editor::ActionTimelineDocumentWorkspace::reconcile(), eve::scene::Scene::removeChildAt(), eve::scene::Scene::removeNodeAt(), eve::archspace::Document::replace(), eve::graphics::hair::GuideSimulator::reset(), eve::dev::resetNativeStateProviders(), eve::map::Map::resolveDualGrid(), eve::map::Map::resolveDualGridFilled(), eve::editor::ScenePrefabService::revertOverrides(), eve::thread::JobSystemThreadPool::State::runJob(), eve::editor::ActionTimelineDocumentWorkspace::save(), eve::editor::EditorWorkspace::select(), eve::animation::OrientationWarping::setAngleThreshold(), eve::graphics::hair::GroomInstance::setAsset(), eve::animation::PhysicalBalancePose::setBoneMass(), eve::animation::OrientationWarping::setDistributedAlpha(), eve::animation::PhysicalBalancePose::setGravity(), eve::animation::PhysicalBalancePose::setInertia(), eve::animation::PhysicalBalancePose::setMaxLean(), eve::animation::OrientationWarping::setMinRootMotionSpeed(), eve::scene::Scene::setNodeParentAt(), eve::animation::PhysicalBalancePose::setPendulumHeight(), eve::animation::PhysicalBalancePose::setRecoilInertia(), eve::animation::OrientationWarping::setRotationInterpSpeed(), eve::dialogue::Dialogue::setVar(), eve::dialogue::DialogueFlow::startChecked(), eve::Runtime::tableRemove(), eve::Runtime::tableSet(), eve::filesystem::physfs::Filesystem::unmountRealDirectory(), eve::dialogue::ConversationDocument::validate(), eve::graphics::hair::GroomAsset::validate(), eve::dev::SceneInspect::visibleEntitiesJson(), eve::editor::EditorPropertyModel::write() , 以及 eve::Runtime::writeProperty().
◆ p
| const char* p = nullptr |
在文件 UdpLink.cpp 第 56 行定义.
◆ pos
| size_t pos = 0 |
在文件 UdpLink.cpp 第 58 行定义.
被这些函数引用 eve::graphics::vulkan::Graphics::bakeMeshMorph(), eve::graphics::webgpu::Graphics::bakeMeshMorph(), eve::graphics::GrassField::bakePlane(), eve::virtualgeometry::VirtualGeometryRenderer::buildIcosphere(), eve::hd2d::TileMap3D::buildMesh(), eve::graphics::hair::buildRibbons(), eve::dev::SceneInspect::capture(), eve::procgen::urban::closestPointOnBoundary(), eve::graphics::Waterfall::createCurvedSheet(), eve::graphics::Water::createPlane(), eve::graphics::Water::createProceduralMesh(), eve::physics::Cloth3D::draw(), eve::tensor::onnx_detail::executeNeural(), eve::graphics::hair::generateOnMesh(), eve::graphics::hair::generateOnPlane(), eve::scene::Scene::getNodeWorldRotationAt(), eve::scene::Scene::getNodeWorldScaleAt(), eve::gpuagents::detail::markerForce(), eve::graphics::Graphics::newMeshCube(), eve::graphics::webgpu::Graphics::newMeshCylinder(), eve::graphics::webgpu::Graphics::newMeshFromAssimp(), eve::graphics::webgpu::Graphics::newMeshSphere(), eve::procgen::urban::pointAtBoundaryLength(), eve::dialogue::ConversationSaveMigrations::registerMigration(), eve::fluids::FluidSurfaceRenderer::render(), eve::procgen::urban::sampleBoundary(), eve::graphics::grass::samplePoisson(), eve::graphics::scoreSpotShadowCandidate(), eve::model3d::EveFileSystem::seek(), eve::filesystem::cppfs::File::seek(), eve::filesystem::physfs::File::seek(), eve::scene::Scene::setNodeLookAtAt(), eve::spritestack::sliceModelToLayers(), eve::spritestack::slicePrimitiveToLayers(), eve::ik::detail::solveChain() , 以及 eve::animation::stepDampedSpring().