#include "network/UdpLink.h"#include "network/Network.h"#include "network/UdpSocket.h"#include "data/ByteData.h"#include <algorithm>#include <chrono>#include <cstring>命名空间 | |
| namespace | eve |
| namespace | eve::network |
变量说明
◆ n
| size_t n = 0 |
在文件 UdpLink.cpp 第 57 行定义.
◆ ok
| bool ok = true |
在文件 UdpLink.cpp 第 59 行定义.
被这些函数引用 eve::dev::ReloadSession::abort(), eve::filesystem::FileWatch::add(), eve::scene::Scene::addChildAt(), eve::avatar::AvatarInstance::applyExpression(), eve::graphics::Outline::applyTo(), eve::virtualgeometry::VirtualGeometryRenderer::build(), eve::inventory::EquipmentSet::canEquipFromBag(), eve::dev::SceneInspect::capture(), eve::dev::ReloadSession::commit(), eve::thread::JobSystemThreadPool::State::completeJob(), eve::dev::DevTool::exposeScriptApi(), eve::building::PlacementSystem::foreachFootprintCell(), eve::ui::UI::initBackend(), eve::tensor::optimizeGraph(), eve::cmdline::detail::rawDeflate(), eve::scene::Scene::removeChildAt(), eve::scene::Scene::removeNodeAt(), eve::map::Map::resolveDualGrid(), eve::map::Map::resolveDualGridFilled(), eve::thread::JobSystemThreadPool::State::runJob(), eve::scene::Scene::setNodeParentAt(), eve::dialogue::Dialogue::setVar(), eve::filesystem::physfs::Filesystem::unmountRealDirectory() , 以及 eve::dev::SceneInspect::visibleEntitiesJson().
◆ p
| const char* p = nullptr |
在文件 UdpLink.cpp 第 56 行定义.
◆ pos
| size_t pos = 0 |
在文件 UdpLink.cpp 第 58 行定义.
被这些函数引用 eve::graphics::vulkan::Graphics::bakeMeshMorph(), eve::graphics::webgpu::Graphics::bakeMeshMorph(), eve::graphics::GrassField::bakePlane(), eve::virtualgeometry::VirtualGeometryRenderer::buildIcosphere(), eve::dev::SceneInspect::capture(), eve::graphics::Water::createPlane(), eve::graphics::Waterfall::createSheet(), eve::scene::Scene::getNodeWorldRotationAt(), eve::scene::Scene::getNodeWorldScaleAt(), eve::graphics::Graphics::newMeshCube(), eve::graphics::webgpu::Graphics::newMeshCylinder(), eve::graphics::webgpu::Graphics::newMeshFromAssimp(), eve::graphics::webgpu::Graphics::newMeshSphere(), eve::graphics::grass::samplePoisson(), eve::model3d::EveFileSystem::seek(), eve::filesystem::cppfs::File::seek(), eve::filesystem::physfs::File::seek(), eve::scene::Scene::setNodeLookAtAt(), eve::spritestack::sliceModelToLayers(), eve::spritestack::slicePrimitiveToLayers(), eve::ik::detail::solveChain() , 以及 eve::animation::stepDampedSpring().