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UnderwaterAudio.h
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23[[nodiscard]] EVENGINE_API_BACKENDS Result<void> applyUnderwaterAudio(Source* submergeDown, Source* submergeUp,
Move-only, checked operation results for the common layer.
Definition Audio.cpp:23
Result< void > applyUnderwaterAudio(Source *submergeDown, Source *submergeUp, Source *ambience, bool playDown, bool playUp, bool loopAmbience, float volume)
Apply one Pcg underwater audio transition to caller-owned sources.
Definition UnderwaterAudio.cpp:9