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VolumeFluidDiffuse.h 文件参考
#include "common/Export.h"
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <span>
#include <string>
#include <vector>
#include "common/Result.h"
#include "fluids/VolumeFluid.h"

浏览源代码.

类

struct  eve::fluids::VolumeFluidDiffuseParticle
 Owned secondary particle; it contributes no mass or pressure to the liquid solver. 更多...
 
struct  eve::fluids::VolumeFluidDiffuseSnapshot
 Strict version-1 diffuse pool state; unknown fields and versions are rejected. 更多...
 
class  eve::fluids::VolumeFluidDiffuse
 Bounded, one-way fluid-advected secondary particle pool. @ownership Owns particles and capacity; no fluid/world pointers are retained. @thread Simulation-thread only, including snapshots; no concurrent calls. @reentrancy Invokes no callbacks. Advance borrows its fluid only for that call. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.