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#include "common/Export.h"#include <glm/vec3.hpp>#include <glm/vec4.hpp>#include <span>#include <string>#include <vector>#include "common/Result.h"#include "fluids/VolumeFluid.h"类 | |
| struct | eve::fluids::VolumeFluidDiffuseParticle |
| Owned secondary particle; it contributes no mass or pressure to the liquid solver. 更多... | |
| struct | eve::fluids::VolumeFluidDiffuseSnapshot |
| Strict version-1 diffuse pool state; unknown fields and versions are rejected. 更多... | |
| class | eve::fluids::VolumeFluidDiffuse |
| Bounded, one-way fluid-advected secondary particle pool. @ownership Owns particles and capacity; no fluid/world pointers are retained. @thread Simulation-thread only, including snapshots; no concurrent calls. @reentrancy Invokes no callbacks. Advance borrows its fluid only for that call. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |