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#include <cstdint>#include <string>#include "common/Export.h"#include "common/Result.h"#include "fluids/VolumeFluid.h"#include "fluids/VolumeFluidDiffuse.h"类 | |
| struct | eve::fluids::VolumeFluidFoamSettings |
| Foam source thresholds in the native sampled field, plus bounded emission settings. 更多... | |
| struct | eve::fluids::VolumeFluidFoamSnapshot |
| Owning strict version-1 foam controller state; checkpoint the diffuse pool separately. 更多... | |
| class | eve::fluids::VolumeFluidFoam |
| Generates secondary particles at high-curl, low-density fluid source positions. @ownership Owns settings, credit and RNG only; neither source nor pool is retained. @thread Simulation-thread affine, including snapshot/restore; no concurrent calls. @reentrancy No callbacks or script invocation. No global time or RNG access. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |