载入中...
搜索中...
未找到
VolumeFluidFoam.h 文件参考
#include <cstdint>
#include <string>
#include "common/Export.h"
#include "common/Result.h"
#include "fluids/VolumeFluid.h"
#include "fluids/VolumeFluidDiffuse.h"

浏览源代码.

类

struct  eve::fluids::VolumeFluidFoamSettings
 Foam source thresholds in the native sampled field, plus bounded emission settings. 更多...
 
struct  eve::fluids::VolumeFluidFoamSnapshot
 Owning strict version-1 foam controller state; checkpoint the diffuse pool separately. 更多...
 
class  eve::fluids::VolumeFluidFoam
 Generates secondary particles at high-curl, low-density fluid source positions. @ownership Owns settings, credit and RNG only; neither source nor pool is retained. @thread Simulation-thread affine, including snapshot/restore; no concurrent calls. @reentrancy No callbacks or script invocation. No global time or RNG access. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.