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#include <algorithm>#include <cmath>#include <glm/glm.hpp>#include <limits>#include "fluids/VolumeFluidEmitter.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |
函数 | |
| EVENGINE_API_DOMAINS Result< std::vector< VolumeFluidDistributionPoint > > | eve::fluids::buildVolumeFluidMeshDistribution (std::span< const glm::vec3 > vertices, std::span< const uint32_t > indices, glm::vec3 scale, float spacing) |
| Voxelizes indexed triangles, returning surface and enclosed interior cell centers. | |