| addLayer(const std::string &name, graphics::Texture *texture, int zIndex) | eve::avatar::AvatarInstance | |
| applyExpression(const std::string &name) | eve::avatar::AvatarInstance | |
| AvatarInstance(std::string kind) | eve::avatar::AvatarInstance | explicit |
| AvatarInstance(const AvatarInstance &)=delete | eve::avatar::AvatarInstance | |
| bakeMorphs() | eve::avatar::AvatarInstance | |
| bindTween(animation::Tween *tween) | eve::avatar::AvatarInstance | |
| bindVroidModelData(model3d::ModelData *data) | eve::avatar::AvatarInstance | |
| defineExpression(const std::string &name, const std::string &spec) | eve::avatar::AvatarInstance | |
| getBoundMesh() const | eve::avatar::AvatarInstance | |
| getBoundTween() const | eve::avatar::AvatarInstance | inline |
| getExpression() const | eve::avatar::AvatarInstance | inline |
| getKind() const | eve::avatar::AvatarInstance | inline |
| getLayer() const | eve::avatar::AvatarInstance | inline |
| getLayerCount() const | eve::avatar::AvatarInstance | |
| getLayerName(int index) const | eve::avatar::AvatarInstance | |
| getLive2DBackendName() const | eve::avatar::AvatarInstance | |
| getMotion() const | eve::avatar::AvatarInstance | inline |
| getParameter(const std::string &name) const | eve::avatar::AvatarInstance | |
| getParameterCount() const | eve::avatar::AvatarInstance | |
| getParameterName(int index) const | eve::avatar::AvatarInstance | |
| getRenderable3D() const | eve::avatar::AvatarInstance | inline |
| getScaleX() const | eve::avatar::AvatarInstance | inline |
| getScaleY() const | eve::avatar::AvatarInstance | inline |
| getVroidModelPath() const | eve::avatar::AvatarInstance | inline |
| getX() const | eve::avatar::AvatarInstance | inline |
| getY() const | eve::avatar::AvatarInstance | inline |
| hasLayer(const std::string &name) const | eve::avatar::AvatarInstance | |
| hasLive2DBackend() const | eve::avatar::AvatarInstance | |
| hasParameter(const std::string &name) const | eve::avatar::AvatarInstance | |
| isVisible() const | eve::avatar::AvatarInstance | inline |
| loadLive2DModel(const std::string &path) | eve::avatar::AvatarInstance | |
| loadMorphNamesFromModel(int meshIndex=0) | eve::avatar::AvatarInstance | |
| loadVroidModelPath(const std::string &path) | eve::avatar::AvatarInstance | |
| operator=(const AvatarInstance &)=delete | eve::avatar::AvatarInstance | |
| release() | eve::avatar::AvatarInstance | |
| setExpression(const std::string &name) | eve::avatar::AvatarInstance | |
| setLayer(int layer) | eve::avatar::AvatarInstance | |
| setLayerColor(const std::string &name, float r, float g, float b, float a) | eve::avatar::AvatarInstance | |
| setLayerOffset(const std::string &name, float ox, float oy) | eve::avatar::AvatarInstance | |
| setLayerSize(const std::string &name, float w, float h) | eve::avatar::AvatarInstance | |
| setLayerTexture(const std::string &name, graphics::Texture *texture) | eve::avatar::AvatarInstance | |
| setLayerVisible(const std::string &name, bool visible) | eve::avatar::AvatarInstance | |
| setLayerZ(const std::string &name, int zIndex) | eve::avatar::AvatarInstance | |
| setMesh(graphics::Mesh *mesh) | eve::avatar::AvatarInstance | |
| setMotion(const std::string &name) | eve::avatar::AvatarInstance | |
| setParameter(const std::string &name, float value) | eve::avatar::AvatarInstance | |
| setPosition(float x, float y) | eve::avatar::AvatarInstance | |
| setPosition3D(float x, float y, float z) | eve::avatar::AvatarInstance | |
| setRotation3D(float yaw, float pitch, float roll) | eve::avatar::AvatarInstance | |
| setScale(float sx, float sy) | eve::avatar::AvatarInstance | |
| setScale3D(float sx, float sy, float sz) | eve::avatar::AvatarInstance | |
| setTexture(graphics::Texture *texture) | eve::avatar::AvatarInstance | |
| setVisible(bool visible) | eve::avatar::AvatarInstance | |
| sync() | eve::avatar::AvatarInstance | |
| unbindTween() | eve::avatar::AvatarInstance | |
| update(float dt) | eve::avatar::AvatarInstance | |
| ~AvatarInstance() | eve::avatar::AvatarInstance | |