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eve::avatar::AvatarInstance 成员列表

成员的完整列表,这些成员属于 eve::avatar::AvatarInstance,包括所有继承而来的类成员

addDestroyHook(DestroyHook hook)eve::avatar::AvatarInstance
addEquipmentLayerOcclusion(const std::string &outerLayer, const std::string &innerLayer)eve::avatar::AvatarInstance
addLayer(const std::string &name, graphics::Texture *texture, int zIndex)eve::avatar::AvatarInstance
animationEventCount() const noexcept overrideeve::avatar::AvatarInstancevirtual
animationEventName(std::size_t index) const overrideeve::avatar::AvatarInstancevirtual
applyExpression(const std::string &name)eve::avatar::AvatarInstance
attachToBone(const std::string &name, const std::string &boneSemanticOrName, graphics::Renderable3D *renderable, float ox=0.f, float oy=0.f, float oz=0.f)eve::avatar::AvatarInstance
autoMapHumanoidBones()eve::avatar::AvatarInstance
AvatarInstance(std::string kind)eve::avatar::AvatarInstanceexplicit
AvatarInstance(const AvatarInstance &)=deleteeve::avatar::AvatarInstance
bakeMorphs()eve::avatar::AvatarInstance
bindAnimLayerMixer(animation::AnimLayerMixer *mixer)eve::avatar::AvatarInstance
bindAnimPlayer(animation::AnimPlayer *player)eve::avatar::AvatarInstance
bindAnimSkin(animation::AnimSkin *skin)eve::avatar::AvatarInstance
bindAnimStateMachine(animation::AnimStateMachine *machine)eve::avatar::AvatarInstance
bindEquipment(inventory::EquipmentSet *equipment)eve::avatar::AvatarInstance
bindSkinnedPart(int partIndex, const std::string &partName, graphics::Mesh *mesh, graphics::Material *material, animation::AnimSkin *skin)eve::avatar::AvatarInstance
bindTween(animation::Tween *tween)eve::avatar::AvatarInstance
bindVroidModelData(model3d::ModelData *data)eve::avatar::AvatarInstance
clearLookAtTarget()eve::avatar::AvatarInstance
collectLive2DDrawItems(std::vector< graphics::DrawItem2D > &out)eve::avatar::AvatarInstance
defineEquipmentLayer(const std::string &name, int order, const std::string &parent={})eve::avatar::AvatarInstance
defineEquipmentSkinnedVisual3D(const std::string &itemId, const std::string &equipmentSlot, int partIndex, const std::string &partName, graphics::Mesh *mesh, graphics::Material *material, animation::AnimSkin *skin)eve::avatar::AvatarInstance
defineEquipmentVisual2D(const std::string &itemId, const std::string &equipmentSlot, const std::string &layerName, graphics::Texture *texture, int zIndex)eve::avatar::AvatarInstance
defineEquipmentVisual3D(const std::string &itemId, const std::string &equipmentSlot, graphics::Renderable3D *renderable, const std::string &boneSemanticOrName, float ox=0.f, float oy=0.f, float oz=0.f)eve::avatar::AvatarInstance
defineExpression(const std::string &name, const std::string &spec)eve::avatar::AvatarInstance
defineParameter(const std::string &name, float defaultValue, float minimum, float maximum)eve::avatar::AvatarInstance
DestroyHook typedefeve::avatar::AvatarInstance
detachAttachment(const std::string &name)eve::avatar::AvatarInstance
getAnimationEventCount() consteve::avatar::AvatarInstance
getAnimationEventLayer(int index) consteve::avatar::AvatarInstance
getAnimationEventName(int index) consteve::avatar::AvatarInstance
getAnimationEventPayload(int index) consteve::avatar::AvatarInstance
getAnimConstraintStack() consteve::avatar::AvatarInstanceinline
getApplyRootMotion() consteve::avatar::AvatarInstanceinline
getAttachmentCount() consteve::avatar::AvatarInstanceinline
getBoundMesh() consteve::avatar::AvatarInstance
getBoundTween() consteve::avatar::AvatarInstanceinline
getDynamicBoneSolver() consteve::avatar::AvatarInstanceinline
getEquipmentRenderStackCount() consteve::avatar::AvatarInstance
getEquipmentRenderStackItem(int index) consteve::avatar::AvatarInstance
getEquipmentRenderStackLayer(int index) consteve::avatar::AvatarInstance
getEquipmentVisualItem(const std::string &equipmentSlot) consteve::avatar::AvatarInstance
getExpression() consteve::avatar::AvatarInstanceinline
getExpressionCount() consteve::avatar::AvatarInstance
getExpressionName(int index) consteve::avatar::AvatarInstance
getFootIKSolver() consteve::avatar::AvatarInstanceinline
getHumanoidBoneName(const std::string &semantic) consteve::avatar::AvatarInstance
getKind() consteve::avatar::AvatarInstanceinline
getLayer() consteve::avatar::AvatarInstanceinline
getLayerCount() consteve::avatar::AvatarInstance
getLayerName(int index) consteve::avatar::AvatarInstance
getLayerRenderable(const std::string &name)eve::avatar::AvatarInstance
getLive2DBackendName() consteve::avatar::AvatarInstance
getMotion() consteve::avatar::AvatarInstanceinline
getMotionClip(const std::string &name) consteve::avatar::AvatarInstance
getMotionCount() consteve::avatar::AvatarInstance
getMotionName(int index) consteve::avatar::AvatarInstance
getParameter(const std::string &name) consteve::avatar::AvatarInstance
getParameterCount() consteve::avatar::AvatarInstance
getParameterDefault(const std::string &name) consteve::avatar::AvatarInstance
getParameterMaximum(const std::string &name) consteve::avatar::AvatarInstance
getParameterMinimum(const std::string &name) consteve::avatar::AvatarInstance
getParameterName(int index) consteve::avatar::AvatarInstance
getRenderable3D() consteve::avatar::AvatarInstance
getRootMotionDeltaX() consteve::avatar::AvatarInstanceinline
getRootMotionDeltaZ() consteve::avatar::AvatarInstanceinline
getScaleX() consteve::avatar::AvatarInstanceinline
getScaleY() consteve::avatar::AvatarInstanceinline
getSkinnedPartUpdateMode(int partIndex) consteve::avatar::AvatarInstance
getVroidMeshCount() consteve::avatar::AvatarInstance
getVroidModelPath() consteve::avatar::AvatarInstanceinline
getVroidSpringCount() consteve::avatar::AvatarInstance
getVroidVersion() consteve::avatar::AvatarInstance
getX() consteve::avatar::AvatarInstanceinline
getY() consteve::avatar::AvatarInstanceinline
hasLayer(const std::string &name) consteve::avatar::AvatarInstance
hasLive2DBackend() consteve::avatar::AvatarInstance
hasParameter(const std::string &name) consteve::avatar::AvatarInstance
isSceneLinked() consteve::avatar::AvatarInstanceinline
isVisible() consteve::avatar::AvatarInstanceinline
linkSceneNode(scene::Scene *scene, const std::string &nodeId)eve::avatar::AvatarInstance
loadLive2DModel(const std::string &path)eve::avatar::AvatarInstance
loadMorphNamesFromModel(int meshIndex=0)eve::avatar::AvatarInstance
loadVroidModel(std::string_view path)eve::avatar::AvatarInstance
loadVroidModelPath(const std::string &path)eve::avatar::AvatarInstance
mapHumanoidBone(const std::string &semantic, const std::string &boneName)eve::avatar::AvatarInstance
mapViseme(const std::string &viseme, const std::string &morphName)eve::avatar::AvatarInstance
operator=(const AvatarInstance &)=deleteeve::avatar::AvatarInstance
registerMotion(const std::string &name, animation::AnimClip *clip)eve::avatar::AvatarInstance
release()eve::avatar::AvatarInstance
removeDestroyHook(size_t id)eve::avatar::AvatarInstance
removeExpression(const std::string &name)eve::avatar::AvatarInstance
sampleAttachmentPoint(std::string_view name, eve::AttachmentPoint localOffset={}) const overrideeve::avatar::AvatarInstancevirtual
setAnimConstraintStack(animation::AnimConstraintStack *stack)eve::avatar::AvatarInstance
setApplyRootMotion(bool enabled)eve::avatar::AvatarInstance
setDynamicBoneSolver(animation::DynamicBoneSolver *solver)eve::avatar::AvatarInstance
setEquipmentVisualLayer(const std::string &itemId, const std::string &equipmentSlot, const std::string &wearLayer, int withinLayerOrder=0)eve::avatar::AvatarInstance
setExpression(const std::string &name)eve::avatar::AvatarInstance
setFootIKSolver(animation::FootIKSolver *solver)eve::avatar::AvatarInstance
setHumanoidBoneRotation(std::string_view semantic, float yaw, float pitch, float roll)eve::avatar::AvatarInstance
setLayer(int layer)eve::avatar::AvatarInstance
setLayerColor(const std::string &name, float r, float g, float b, float a)eve::avatar::AvatarInstance
setLayerOffset(const std::string &name, float ox, float oy)eve::avatar::AvatarInstance
setLayerSize(const std::string &name, float w, float h)eve::avatar::AvatarInstance
setLayerTexture(const std::string &name, graphics::Texture *texture)eve::avatar::AvatarInstance
setLayerVisible(const std::string &name, bool visible)eve::avatar::AvatarInstance
setLayerZ(const std::string &name, int zIndex)eve::avatar::AvatarInstance
setLookAtTarget(float x, float y, float z)eve::avatar::AvatarInstance
setLookAtWeight(float weight)eve::avatar::AvatarInstance
setMesh(graphics::Mesh *mesh)eve::avatar::AvatarInstance
setMotion(const std::string &name)eve::avatar::AvatarInstance
setMotionBlendTime(float seconds)eve::avatar::AvatarInstance
setParameter(const std::string &name, float value)eve::avatar::AvatarInstance
setPosition(float x, float y)eve::avatar::AvatarInstance
setPosition3D(float x, float y, float z)eve::avatar::AvatarInstance
setRotation3D(float yaw, float pitch, float roll)eve::avatar::AvatarInstance
setScale(float sx, float sy)eve::avatar::AvatarInstance
setScale3D(float sx, float sy, float sz)eve::avatar::AvatarInstance
setTexture(graphics::Texture *texture)eve::avatar::AvatarInstance
setViseme(const std::string &viseme, float weight)eve::avatar::AvatarInstance
setVisible(bool visible)eve::avatar::AvatarInstance
sync()eve::avatar::AvatarInstance
syncEquipmentAppearance()eve::avatar::AvatarInstance
transitionExpression(const std::string &name, float duration)eve::avatar::AvatarInstance
unbindEquipment()eve::avatar::AvatarInstance
unbindSkinnedPart(int partIndex)eve::avatar::AvatarInstance
unbindTween()eve::avatar::AvatarInstance
unregisterMotion(const std::string &name)eve::avatar::AvatarInstance
update(float dt)eve::avatar::AvatarInstance
~AvatarInstance()eve::avatar::AvatarInstance
~IAnimationEventSource()=defaulteve::IAnimationEventSourcevirtual
~IAttachmentPointSource()=defaulteve::IAttachmentPointSourcevirtual