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eve::buildingfx::BuildingFx 成员列表

成员的完整列表,这些成员属于 eve::buildingfx::BuildingFx,包括所有继承而来的类成员

attach(building::PlacementWorld *world)eve::buildingfx::BuildingFx
buildEdgeCurveGroupMeshForInstance(const building::PlacementWorld &world, int instanceId, float width, float height, float elevation=0.f)eve::buildingfx::BuildingFxstatic
buildEdgeCurveMesh(const building::PlacementWorld &world, const std::vector< CurveControlPoint > &controlPoints, int subdivisions, float width, float height, float elevation=0.f)eve::buildingfx::BuildingFxstatic
BuildingFx()=defaulteve::buildingfx::BuildingFx
buildSurfaceCurveMesh(const std::vector< CurveSurfaceSample > &samples, float width, float height)eve::buildingfx::BuildingFxstatic
clearAreaPreview(building::PlacementWorld *world)eve::buildingfx::BuildingFx
clearEdgeCurvePreview(building::PlacementWorld *world)eve::buildingfx::BuildingFx
clearMeshResolver()eve::buildingfx::BuildingFxinline
detach(building::PlacementWorld *world)eve::buildingfx::BuildingFx
drawGrid2D(building::PlacementWorld *world, graphics::Graphics *gfx)eve::buildingfx::BuildingFx
drawGrid3D(building::PlacementWorld *world, graphics::Graphics *gfx, float height=0.f)eve::buildingfx::BuildingFx
getAreaPreviewAccepted(building::PlacementWorld *world, int index) consteve::buildingfx::BuildingFx
getAreaPreviewCount(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
getAttachedCount() consteve::buildingfx::BuildingFx
getContinuousCurveVisualCount(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
getCurveGroupCount(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
getCurveVisualFallbackReason(building::PlacementWorld *world, int instanceId) consteve::buildingfx::BuildingFx
getEdgeCurvePreviewFallbackReason(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
getEdgeCurvePreviewSurfaceId(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
getEdgeCurvePreviewSurfaceRevision(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
getGridVisible(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
getLevelVisibilityMode(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
getName() const =0eve::Modulepure virtual
getVisualCount(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
getVisualFallbackReason(building::PlacementWorld *world, int instanceId) consteve::buildingfx::BuildingFx
getVisualResource(building::PlacementWorld *world, int instanceId) consteve::buildingfx::BuildingFx
getVisualVariant(building::PlacementWorld *world, int instanceId) consteve::buildingfx::BuildingFx
hasEdgeCurvePreview(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
hideGhost(building::PlacementWorld *world)eve::buildingfx::BuildingFx
isAttached(building::PlacementWorld *world) consteve::buildingfx::BuildingFx
isVisualVisible(building::PlacementWorld *world, int instanceId) consteve::buildingfx::BuildingFx
MeshResolver typedefeve::buildingfx::BuildingFx
Module_REG(BuildingFx)eve::buildingfx::BuildingFx
setGridVisible(building::PlacementWorld *world, bool visible)eve::buildingfx::BuildingFx
setLevelVisibilityMode(building::PlacementWorld *world, const std::string &mode)eve::buildingfx::BuildingFx
setMeshResolver(MeshResolver resolver)eve::buildingfx::BuildingFxinline
sync(building::PlacementWorld *world)eve::buildingfx::BuildingFx
updateAreaPreview(building::PlacementWorld *world, building::PlacementSession *session)eve::buildingfx::BuildingFx
updateEdgeCurvePreview(building::PlacementWorld *world, const std::string &buildingId, const std::vector< CurveControlPoint > &controlPoints, int subdivisions, int level=0)eve::buildingfx::BuildingFx
updateEdgeCurveSurfacePreview(building::PlacementWorld *world, building::PlacementSession *session, int subdivisions, const std::string &surfaceName)eve::buildingfx::BuildingFx
updateEdgeCurveSurfacePreviewStatus(building::PlacementWorld *world, building::PlacementSession *session, int subdivisions, const std::string &surfaceName)eve::buildingfx::BuildingFx
updateGhost(building::PlacementWorld *world, building::Ghost *ghost)eve::buildingfx::BuildingFx
~BuildingFx() override=defaulteve::buildingfx::BuildingFx
~Module()eve::Moduleinlinevirtual