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eve::camera::CameraController 成员列表

成员的完整列表,这些成员属于 eve::camera::CameraController,包括所有继承而来的类成员

acceptsPhotoModeField(const PhotoModeAssignment &assignment) const noexcept overrideeve::camera::CameraControllervirtual
activateRig(const std::string &name, float blendTime)eve::camera::CameraController
addCollisionBox(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)eve::camera::CameraController
addFovImpulse(float degrees, float duration)eve::camera::CameraController
addImpulse(float positionAmplitude, float rotationAmplitude, float duration, unsigned int seed=0)eve::camera::CameraController
addInput(float yawDeltaDeg, float pitchDeltaDeg, float zoomDelta)eve::camera::CameraController
addRig(const std::string &name, const std::string &mode, int priority)eve::camera::CameraController
addTimelineCut(float time, const std::string &rigName, float blendTime)eve::camera::CameraController
addTimelineEvent(float time, const std::string &name, const std::string &data)eve::camera::CameraController
addTimelineFloat(float time, const std::string &property, float value)eve::camera::CameraController
addView(const std::string &name, float ex, float ey, float ez, float tx, float ty, float tz)eve::camera::CameraController
applyPhotoModeField(const PhotoModeAssignment &assignment) overrideeve::camera::CameraControllervirtual
CameraController()eve::camera::CameraController
eve::capabilityNameeve::action::IActionCameraCueSinkstatic
eve::IPhotoModeFieldSink::capabilityNameeve::IPhotoModeFieldSinkstatic
clearCollisionBoxes()eve::camera::CameraController
clearImpulses()eve::camera::CameraController
clearSecondaryTarget()eve::camera::CameraController
clearTimeline()eve::camera::CameraController
consumeTimelineEvent()eve::camera::CameraController
deserializeAsset(const std::string &json)eve::camera::CameraController
getActionCuesEnabled() consteve::camera::CameraController
getActiveRig() consteve::camera::CameraController
getCamera() consteve::camera::CameraController
getCameraRoll() const noexcepteve::camera::CameraControllerinline
getCollisionBodyId() consteve::camera::CameraController
getFov() consteve::camera::CameraController
getMaximumRadius() consteve::camera::CameraControllerinline
getMinimumRadius() consteve::camera::CameraControllerinline
getMode() consteve::camera::CameraController
getPcgCullingDistance() const noexcepteve::camera::CameraControllerinline
getPcgPostFxState() const noexcepteve::camera::CameraControllerinline
getPendingTimelineEventCount() consteve::camera::CameraController
getPhotoModeAuthority() const noexcepteve::camera::CameraControllerinline
getRadius() consteve::camera::CameraControllerinline
getRigCount() consteve::camera::CameraController
getSecondaryTargetX() consteve::camera::CameraController
getSecondaryTargetY() consteve::camera::CameraController
getSecondaryTargetZ() consteve::camera::CameraController
getTargetX() consteve::camera::CameraController
getTargetY() consteve::camera::CameraController
getTargetZ() consteve::camera::CameraController
getTimelineDuration() consteve::camera::CameraController
getTimelineEventData() consteve::camera::CameraController
getTimelineTime() consteve::camera::CameraController
hasSecondaryTarget() const noexcepteve::camera::CameraControllerinline
isObstructed() consteve::camera::CameraController
isPlaying() consteve::camera::CameraController
isTimelinePlaying() consteve::camera::CameraController
pauseTimeline()eve::camera::CameraController
playSequence(float stepTime)eve::camera::CameraController
playTimeline(bool loop)eve::camera::CameraController
removeRig(const std::string &name)eve::camera::CameraController
saveRigState(const std::string &name)eve::camera::CameraController
seekTimeline(float time, bool fireEvents=false)eve::camera::CameraController
serializeAsset() consteve::camera::CameraController
setActionCuesEnabled(bool enabled)eve::camera::CameraController
setAzimuth(float deg)eve::camera::CameraController
setCamera(graphics::Camera3D *cam)eve::camera::CameraController
setCameraRoll(float degrees)eve::camera::CameraController
setCollisionEnabled(bool enabled)eve::camera::CameraController
setCollisionIgnoredBody(int bodyId)eve::camera::CameraController
setCollisionMask(uint64_t maskBits)eve::camera::CameraController
setCollisionRadius(float radius)eve::camera::CameraController
setCollisionRecovery(float damping)eve::camera::CameraController
setComposition(float screenX, float screenY)eve::camera::CameraController
setDeadZone(float radius)eve::camera::CameraController
setElevation(float deg)eve::camera::CameraController
setEventSink(platform_event::PlatformEvent *sink)eve::camera::CameraController
setFov(float degrees)eve::camera::CameraController
setLookAhead(float x, float y, float z)eve::camera::CameraController
setMaxSpeed(float unitsPerSec)eve::camera::CameraController
setMode(const std::string &mode)eve::camera::CameraController
setOffset(float x, float y, float z)eve::camera::CameraController
setOrbitSpeed(float degPerSec)eve::camera::CameraController
setPhotoModeAuthority(bool enabled)eve::camera::CameraController
setPitch(float deg)eve::camera::CameraController
setPositionSmooth(float damping)eve::camera::CameraController
setRadius(float r)eve::camera::CameraController
setRadiusLimits(float minimum, float maximum)eve::camera::CameraController
setRigEnabled(const std::string &name, bool enabled)eve::camera::CameraController
setRigPriority(const std::string &name, int priority)eve::camera::CameraController
setSecondaryTarget(float x, float y, float z)eve::camera::CameraController
setSmooth(float damping)eve::camera::CameraController
setTarget(float x, float y, float z)eve::camera::CameraController
setTargetNode(scene::SceneNodeRef *node)eve::camera::CameraController
setTargetSmooth(float damping)eve::camera::CameraController
setYaw(float deg)eve::camera::CameraController
snap()eve::camera::CameraController
stopSequence()eve::camera::CameraController
stopTimeline()eve::camera::CameraController
supports(const LogicalId &cue) const noexcept overrideeve::camera::CameraControllervirtual
switchTo(const std::string &name, float blendTime)eve::camera::CameraController
trigger(const action::ActionCameraCueBinding &binding, const action::ActionNotifyContext &context) overrideeve::camera::CameraControllervirtual
update(float dt)eve::camera::CameraController
~CameraController() overrideeve::camera::CameraController
~IActionCameraCueSink()=defaulteve::action::IActionCameraCueSinkvirtual
~IPhotoModeFieldSink()=defaulteve::IPhotoModeFieldSinkvirtual