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eve::combat::CombatCharacterRuntime 成员列表

成员的完整列表,这些成员属于 eve::combat::CombatCharacterRuntime,包括所有继承而来的类成员

advance(const SimulationStep &step)eve::combat::CombatCharacterRuntime
applyDamageReaction(SubjectRef subject, HitReaction reaction, Duration stunDuration, Impulse3 knockback)eve::combat::CombatCharacterRuntime
applyImpulse(SubjectRef subject, CombatVector3 impulse)eve::combat::CombatCharacterRuntime
applyStun(SubjectRef subject, Duration duration)eve::combat::CombatCharacterRuntime
beginAttack(SubjectRef subject)eve::combat::CombatCharacterRuntime
clearGroundProvider() noexcepteve::combat::CombatCharacterRuntimeinline
clearMoveProbe() noexcepteve::combat::CombatCharacterRuntimeinline
dodge(SubjectRef subject, std::optional< CombatVector3 > direction=std::nullopt)eve::combat::CombatCharacterRuntime
dodgeRelative(SubjectRef subject, CombatVector3 lockTarget, CombatDodgeRelative relative)eve::combat::CombatCharacterRuntime
endAttack(SubjectRef subject)eve::combat::CombatCharacterRuntime
jump(SubjectRef subject)eve::combat::CombatCharacterRuntime
kill(SubjectRef subject)eve::combat::CombatCharacterRuntime
registerSubject(CombatCharacterDefinition definition)eve::combat::CombatCharacterRuntime
setFacing(SubjectRef subject, CombatVector3 facing)eve::combat::CombatCharacterRuntime
setGroundProvider(ICombatGroundProvider &provider) noexcepteve::combat::CombatCharacterRuntimeinline
setMoveIntent(SubjectRef subject, CombatVector3 direction, double speedFraction)eve::combat::CombatCharacterRuntime
setMoveProbe(ICombatMoveProbe &probe) noexcepteve::combat::CombatCharacterRuntimeinline
setRootMotionDelta(SubjectRef subject, CombatVector3 delta)eve::combat::CombatCharacterRuntime
setTimeFrozen(SubjectRef subject, bool frozen)eve::combat::CombatCharacterRuntime
state(SubjectRef subject) consteve::combat::CombatCharacterRuntime
states() consteve::combat::CombatCharacterRuntime
unregisterSubject(SubjectRef subject)eve::combat::CombatCharacterRuntime