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eve::combat::CombatLoopRuntime 成员列表
成员的完整列表,这些成员属于 eve::combat::CombatLoopRuntime,包括所有继承而来的类成员
| advance(const SimulationStep &step) | eve::combat::CombatLoopRuntime | |
| setCameraFocus(SubjectRef player) noexcept | eve::combat::CombatLoopRuntime | inline |
| setCancelAbility(LogicalId ability) noexcept | eve::combat::CombatLoopRuntime | inline |
| setCancelResolver(CombatCancelResolver *cancels) noexcept | eve::combat::CombatLoopRuntime | inline |
| setCancelSubject(SubjectRef subject) noexcept | eve::combat::CombatLoopRuntime | inline |
| setCharacters(CombatCharacterRuntime &characters) noexcept | eve::combat::CombatLoopRuntime | inline |
| setDamageStates(std::map< std::string, CombatState, std::less<> > *states) noexcept | eve::combat::CombatLoopRuntime | inline |
| setEnemyAI(CombatEnemyIntentSource *enemies) noexcept | eve::combat::CombatLoopRuntime | inline |
| setFeel(HitFeelRuntime *feel) noexcept | eve::combat::CombatLoopRuntime | inline |
| setGuards(const GuardWindowState *guards) noexcept | eve::combat::CombatLoopRuntime | inline |
| setMelee(MeleeHitRuntime &melee) noexcept | eve::combat::CombatLoopRuntime | inline |
| setTargets(CombatTargetRuntime *targets) noexcept | eve::combat::CombatLoopRuntime | inline |
| setWindows(const CombatActionWindowState *windows) noexcept | eve::combat::CombatLoopRuntime | inline |