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eve::combat::MeleeHitRuntime 成员列表
成员的完整列表,这些成员属于 eve::combat::MeleeHitRuntime,包括所有继承而来的类成员
| advance(SimulationTick tick) | eve::combat::MeleeHitRuntime | |
| applyHits(DamageRuntime &damage, std::map< std::string, CombatState, std::less<> > &states, const std::vector< MeleeHitEvent > &hits, const std::map< std::string, double, std::less<> > &bodyPartMultipliers={}) const | eve::combat::MeleeHitRuntime | |
| armedCount() const noexcept | eve::combat::MeleeHitRuntime | inline |
| armHitbox(SubjectRef subject, std::string_view hitboxId, action::ActionExecutionId execution) | eve::combat::MeleeHitRuntime | |
| clearHurtboxes(SubjectRef subject) | eve::combat::MeleeHitRuntime | |
| clearPoseSource() noexcept | eve::combat::MeleeHitRuntime | inline |
| disarmHitbox(SubjectRef subject, std::string_view hitboxId, action::ActionExecutionId execution) | eve::combat::MeleeHitRuntime | |
| hurtboxCount() const noexcept | eve::combat::MeleeHitRuntime | inline |
| registerHitbox(MeleeHitboxDefinition definition) | eve::combat::MeleeHitRuntime | |
| registerHurtbox(MeleeHurtboxDefinition definition) | eve::combat::MeleeHitRuntime | |
| setHurtboxPose(SubjectRef subject, std::string_view hurtboxId, MeleePose pose) | eve::combat::MeleeHitRuntime | |
| setPoseSource(IMeleePoseSource &source) noexcept | eve::combat::MeleeHitRuntime | inline |