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eve::dialogue::DialogueFlow 成员列表

成员的完整列表,这些成员属于 eve::dialogue::DialogueFlow,包括所有继承而来的类成员

addToneRule(const std::string &expression, const std::string &prefix, const std::string &suffix, const std::string &find, const std::string &replacement)eve::dialogue::DialogueFlow
advanceChecked()eve::dialogue::DialogueFlow
applyDocumentChecked(ConversationDocument *document)eve::dialogue::DialogueFlow
applyStateMutations(std::span< const eve::StateMutation > mutations, const eve::MutationContext &context) consteve::dialogue::DialogueFlow
captureStateChecked() consteve::dialogue::DialogueFlow
captureStateJsonChecked() consteve::dialogue::DialogueFlow
clear()eve::dialogue::DialogueFlow
clearExpressionEvaluator()eve::dialogue::DialogueFlow
clearGameplayControls()eve::dialogue::DialogueFlow
clearIntegration()eve::dialogue::DialogueFlow
clearMigrations()eve::dialogue::DialogueFlowinline
clearToneRules()eve::dialogue::DialogueFlowinline
configureIntegration(IntegrationConfig config)eve::dialogue::DialogueFlow
DialogueFlow()eve::dialogue::DialogueFlow
exportLocalizationCsv() consteve::dialogue::DialogueFlow
exportMissingLocalizationCsv(const std::string &locale) consteve::dialogue::DialogueFlow
exportVoiceRecordingCsv(const std::string &locale) consteve::dialogue::DialogueFlow
gameplayControlCount() consteve::dialogue::DialogueFlow
gameplayInstances() consteve::dialogue::DialogueFlow
getConversationCount() consteve::dialogue::DialogueFlow
getConversationId(int index) consteve::dialogue::DialogueFlow
getConversationId() consteve::dialogue::DialogueFlow
getDiagnosticAssetPath(int index) consteve::dialogue::DialogueFlow
getDiagnosticCode(int index) consteve::dialogue::DialogueFlow
getDiagnosticColumn(int index) consteve::dialogue::DialogueFlow
getDiagnosticCount() consteve::dialogue::DialogueFlow
getDiagnosticLine(int index) consteve::dialogue::DialogueFlow
getDiagnosticMessage(int index) consteve::dialogue::DialogueFlow
getDiagnosticPath(int index) consteve::dialogue::DialogueFlow
getDiagnosticSeverity(int index) consteve::dialogue::DialogueFlow
getDocument(const std::string &id) consteve::dialogue::DialogueFlow
getI18nKey() consteve::dialogue::DialogueFlow
getLastLoadChanged() consteve::dialogue::DialogueFlowinline
getLocale() consteve::dialogue::DialogueFlowinline
getName() const =0eve::Modulepure virtual
getNodeId() consteve::dialogue::DialogueFlowinline
getNodeKind() consteve::dialogue::DialogueFlow
getPendingCommandRequestId() consteve::dialogue::DialogueFlowinline
getPool() consteve::dialogue::DialogueFlow
getRouteCount() consteve::dialogue::DialogueFlow
getRouteId(int index) consteve::dialogue::DialogueFlow
getRouteText(int index) consteve::dialogue::DialogueFlow
getSpeaker() consteve::dialogue::DialogueFlow
getText()eve::dialogue::DialogueFlow
getVoice() consteve::dialogue::DialogueFlow
getVoiceDuration() consteve::dialogue::DialogueFlow
getVoiceStatus() consteve::dialogue::DialogueFlow
hasConversation(const std::string &id) consteve::dialogue::DialogueFlow
importLocalizationCsvChecked(const std::string &csv, const std::string &defaultLocale)eve::dialogue::DialogueFlow
importTweeChecked(const std::string &source, const std::string &path)eve::dialogue::DialogueFlow
importYarnChecked(const std::string &source, const std::string &path)eve::dialogue::DialogueFlow
isActive() consteve::dialogue::DialogueFlowinline
isBlocked() consteve::dialogue::DialogueFlowinline
lintAllChecked()eve::dialogue::DialogueFlow
loadDnutChecked(const std::string &source, const std::string &sourceId)eve::dialogue::DialogueFlow
loadDnutFileChecked(const std::string &path)eve::dialogue::DialogueFlow
Module_REG(DialogueFlow)eve::dialogue::DialogueFlow
newDocument(const std::string &id) consteve::dialogue::DialogueFlow
publishGameplay(const std::string &instanceId, const std::string &ownerId)eve::dialogue::DialogueFlow
registerMigrationChecked(const std::string &assetId, int fromVersion, const std::string &currentAssetId, const std::string &nodeMap)eve::dialogue::DialogueFlow
reloadDnutChecked(const std::string &source, const std::string &sourceId)eve::dialogue::DialogueFlow
removeSourceChecked(const std::string &path)eve::dialogue::DialogueFlow
renameConversationChecked(const std::string &oldId, const std::string &newId)eve::dialogue::DialogueFlow
renameNodeChecked(const std::string &conversationId, const std::string &oldId, const std::string &newId)eve::dialogue::DialogueFlow
restoreStateChecked(const StateValue &in)eve::dialogue::DialogueFlow
restoreStateJsonChecked(const std::string &json)eve::dialogue::DialogueFlow
resumeCommandChecked(const std::string &requestId, eve::Value value)eve::dialogue::DialogueFlow
select(const std::string &routeId)eve::dialogue::DialogueFlow
setExpressionEvaluatorChecked(ssq::Object fn)eve::dialogue::DialogueFlow
setLocale(const std::string &locale)eve::dialogue::DialogueFlowinline
setManualCommandMode(bool enabled)eve::dialogue::DialogueFlow
start(const std::string &id, ssq::Object bindings)eve::dialogue::DialogueFlow
startChecked(const std::string &id, ssq::Object bindings)eve::dialogue::DialogueFlow
startChecked(const std::string &id)eve::dialogue::DialogueFlow
stateContext() const noexcepteve::dialogue::DialogueFlowinline
unpublishGameplay(const std::string &instanceId)eve::dialogue::DialogueFlow
validateLocalization(const eve::i18n::I18n &localization, const std::string &locale) consteve::dialogue::DialogueFlow
~DialogueFlow() overrideeve::dialogue::DialogueFlow
~Module()eve::Moduleinlinevirtual