| backendSelectionStatus() const | eve::fluids::FluidSimulator | inline |
| determinism() const noexcept override | eve::fluids::FluidSimulator | inlinevirtual |
| FluidSimulator(int maxParticles, const FluidParams ¶ms, bool preferGpu) | eve::fluids::FluidSimulator | |
| FluidSimulator(const FluidSimulator &)=delete | eve::fluids::FluidSimulator | |
| getMaxParticles() const | eve::fluids::FluidSimulator | inline |
| getParticleCount() const | eve::fluids::FluidSimulator | inline |
| kind() const noexcept override | eve::fluids::FluidSimulator | inlinevirtual |
| observation() const noexcept override | eve::fluids::FluidSimulator | inlinevirtual |
| operator=(const FluidSimulator &)=delete | eve::fluids::FluidSimulator | |
| params() | eve::fluids::FluidSimulator | inline |
| params() const | eve::fluids::FluidSimulator | inline |
| readDensities(std::vector< float > &out) const | eve::fluids::FluidSimulator | |
| readPositions(std::vector< glm::vec3 > &out) const | eve::fluids::FluidSimulator | |
| restoreObservation(const eve::physics::SimulationObservation &observation) override | eve::fluids::FluidSimulator | virtual |
| sdf() const | eve::fluids::FluidSimulator | inline |
| setAdhesion(float adhesion) | eve::fluids::FluidSimulator | |
| setCohesion(float cohesion) | eve::fluids::FluidSimulator | |
| setDamping(float damping) | eve::fluids::FluidSimulator | |
| setGravity(float x, float y, float z) | eve::fluids::FluidSimulator | |
| setParticleRadius(float radius) | eve::fluids::FluidSimulator | |
| setPbfIterations(int passes) | eve::fluids::FluidSimulator | |
| setSdf(const MeshSdf &sdf) | eve::fluids::FluidSimulator | |
| setSdfSphere(float cx, float cy, float cz, float radius, int res) | eve::fluids::FluidSimulator | |
| setSupportRadius(float h) | eve::fluids::FluidSimulator | |
| setViscosity(float viscosity) | eve::fluids::FluidSimulator | |
| spawnDrop(const glm::vec3 ¢er, float radius, int count) | eve::fluids::FluidSimulator | |
| step(float dt) | eve::fluids::FluidSimulator | |
| step(const eve::SimulationStep &step, const eve::physics::SimulationSettings &settings) override | eve::fluids::FluidSimulator | virtual |
| usedBackendFallback() const noexcept | eve::fluids::FluidSimulator | inline |
| usingGpu() const | eve::fluids::FluidSimulator | inline |
| ~FluidSimulator() | eve::fluids::FluidSimulator | |
| ~ISimulationBackend()=default | eve::physics::ISimulationBackend | virtual |