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eve::fluids::FluidSurfaceBinding 成员列表
成员的完整列表,这些成员属于 eve::fluids::FluidSurfaceBinding,包括所有继承而来的类成员
| adjacentTriangle(uint32_t triangle, int oppositeVertex) const | eve::fluids::FluidSurfaceBinding | |
| build(const std::vector< glm::vec3 > &positions, const std::vector< uint32_t > &indices, const std::vector< glm::vec2 > &uvs={}) | eve::fluids::FluidSurfaceBinding | |
| commitPose() | eve::fluids::FluidSurfaceBinding | |
| evaluate(const SurfaceLocation &location, float dt) const | eve::fluids::FluidSurfaceBinding | |
| isValid() const | eve::fluids::FluidSurfaceBinding | |
| project(const glm::vec3 &worldPosition, float maxDistance, SurfaceLocation &outLocation) const | eve::fluids::FluidSurfaceBinding | |
| setDeformedPositions(const std::vector< glm::vec3 > &worldPositions) | eve::fluids::FluidSurfaceBinding | |
| setTransform(const glm::mat4 &transform) | eve::fluids::FluidSurfaceBinding | |
| triangleCount() const | eve::fluids::FluidSurfaceBinding | |
| triangles() const | eve::fluids::FluidSurfaceBinding | |
| vertexCount() const | eve::fluids::FluidSurfaceBinding | inline |
| walkAcrossSurface(const SurfaceLocation &start, const glm::vec3 &worldDisplacement, int maxCrossings=16) const | eve::fluids::FluidSurfaceBinding |