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eve::gpgpu::ComputeShader 成员列表
成员的完整列表,这些成员属于 eve::gpgpu::ComputeShader,包括所有继承而来的类成员
| bindBuffer(int binding, GpuBuffer *buffer)=0 | eve::gpgpu::ComputeShader | pure virtual |
| clearBindings()=0 | eve::gpgpu::ComputeShader | pure virtual |
| ComputeShader()=default | eve::gpgpu::ComputeShader | |
| ComputeShader(const ComputeShader &)=delete | eve::gpgpu::ComputeShader | |
| getBoundBuffer(int binding) const =0 | eve::gpgpu::ComputeShader | pure virtual |
| getFloat(int index) const =0 | eve::gpgpu::ComputeShader | pure virtual |
| kMaxBindings | eve::gpgpu::ComputeShader | static |
| kMaxFloats | eve::gpgpu::ComputeShader | static |
| kPushConstantBytes | eve::gpgpu::ComputeShader | static |
| operator=(const ComputeShader &)=delete | eve::gpgpu::ComputeShader | |
| push_ | eve::gpgpu::ComputeShader | protected |
| pushConstantData() const | eve::gpgpu::ComputeShader | inline |
| setFloat(int index, float value)=0 | eve::gpgpu::ComputeShader | pure virtual |
| ~ComputeShader()=default | eve::gpgpu::ComputeShader | virtual |