载入中...
搜索中...
未找到
eve::gpgpu::ShaderSystem 成员列表

成员的完整列表,这些成员属于 eve::gpgpu::ShaderSystem,包括所有继承而来的类成员

clearBuffers()eve::gpgpu::ShaderSystem
dispatch(int entityCount, float dt=0.f)eve::gpgpu::ShaderSystem
download(int binding, float *out, int floatCount) consteve::gpgpu::ShaderSystem
download(int binding, int floatCount) consteve::gpgpu::ShaderSystem
ensureBuffer(int binding, int floatCount)eve::gpgpu::ShaderSystem
getBuffer(int binding) consteve::gpgpu::ShaderSystem
getFloat(int index) consteve::gpgpu::ShaderSystem
getGpgpu() consteve::gpgpu::ShaderSysteminline
getLocalSize() consteve::gpgpu::ShaderSysteminline
getShader() consteve::gpgpu::ShaderSysteminline
kDefaultLocalSizeeve::gpgpu::ShaderSystemstatic
kMaxBindingseve::gpgpu::ShaderSystemstatic
operator=(const ShaderSystem &)=deleteeve::gpgpu::ShaderSystem
setFloat(int index, float value)eve::gpgpu::ShaderSystem
setGpgpu(Gpgpu *gpu)eve::gpgpu::ShaderSystem
setLocalSize(int localSize)eve::gpgpu::ShaderSystem
setShader(ComputeShader *shader, bool takeOwnership=false)eve::gpgpu::ShaderSystem
setShaderSource(const std::string &glsl)eve::gpgpu::ShaderSystem
ShaderSystem()=defaulteve::gpgpu::ShaderSystem
ShaderSystem(const ShaderSystem &)=deleteeve::gpgpu::ShaderSystem
upload(int binding, const float *data, int floatCount)eve::gpgpu::ShaderSystem
upload(int binding, const std::vector< float > &data)eve::gpgpu::ShaderSystem
~ShaderSystem()eve::gpgpu::ShaderSystem