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eve::gpuagents::ObstacleField 成员列表
成员的完整列表,这些成员属于 eve::gpuagents::ObstacleField,包括所有继承而来的类成员
| bakeEmpty(const glm::vec3 &originMin, const glm::ivec3 &dims, float cellSize, float fillDistance=10.f) | eve::gpuagents::ObstacleField | |
| carveBox(const glm::vec3 &minCorner, const glm::vec3 &maxCorner) | eve::gpuagents::ObstacleField | |
| carveSphere(const glm::vec3 ¢er, float radius) | eve::gpuagents::ObstacleField | |
| cellSize | eve::gpuagents::ObstacleField | |
| clear() | eve::gpuagents::ObstacleField | |
| dims | eve::gpuagents::ObstacleField | |
| distances | eve::gpuagents::ObstacleField | |
| dynamicSources | eve::gpuagents::ObstacleField | |
| hasStaticGrid() const | eve::gpuagents::ObstacleField | inline |
| origin | eve::gpuagents::ObstacleField | |
| resolve(glm::vec3 &position, glm::vec3 &velocity, float agentRadius, float predictTime) const | eve::gpuagents::ObstacleField | |
| sample(const glm::vec3 &p) const | eve::gpuagents::ObstacleField | |
| setDynamicSources(std::vector< DynamicObstacleSource > sources) | eve::gpuagents::ObstacleField |