| AmbientOcclusion(Graphics *gfx) | eve::graphics::AmbientOcclusion | explicit |
| AmbientOcclusion(const AmbientOcclusion &)=delete | eve::graphics::AmbientOcclusion | |
| applyFromDepth(Graphics *gfx, Texture *hwDepth) | eve::graphics::AmbientOcclusion | |
| applyFromDepthTo(Graphics *gfx, Texture *linearDepth, Canvas *dest) | eve::graphics::AmbientOcclusion | |
| applyFromGBuffer(Graphics *gfx, Texture *hwDepth, Texture *worldNormal) | eve::graphics::AmbientOcclusion | |
| applyOverlay(Graphics *gfx, Texture *aoMap) | eve::graphics::AmbientOcclusion | |
| applyOverlayTo(Graphics *gfx, Texture *aoMap, Canvas *dest) | eve::graphics::AmbientOcclusion | |
| blur(Graphics *gfx, Texture *aoMap) | eve::graphics::AmbientOcclusion | |
| blurTo(Graphics *gfx, Texture *aoMap, Canvas *dest) | eve::graphics::AmbientOcclusion | |
| compute(Graphics *gfx, Texture *linearDepth) | eve::graphics::AmbientOcclusion | |
| computeTo(Graphics *gfx, Texture *linearDepth, Canvas *dest) | eve::graphics::AmbientOcclusion | |
| getBias() const | eve::graphics::AmbientOcclusion | |
| getBlurShader() const | eve::graphics::AmbientOcclusion | inline |
| getDownscale() const | eve::graphics::AmbientOcclusion | inline |
| getFloat(const std::string &name) const | eve::graphics::AmbientOcclusion | |
| getFromDepthShader() const | eve::graphics::AmbientOcclusion | inline |
| getGtaoShader() const | eve::graphics::AmbientOcclusion | inline |
| getHbaoShader() const | eve::graphics::AmbientOcclusion | inline |
| getIntensity() const | eve::graphics::AmbientOcclusion | |
| getMode() const | eve::graphics::AmbientOcclusion | inline |
| getOverlayShader() const | eve::graphics::AmbientOcclusion | inline |
| getPower() const | eve::graphics::AmbientOcclusion | |
| getQuality() const | eve::graphics::AmbientOcclusion | inline |
| getRadius() const | eve::graphics::AmbientOcclusion | |
| getSampleCount() const | eve::graphics::AmbientOcclusion | |
| getShader() const | eve::graphics::AmbientOcclusion | |
| getSsaoShader() const | eve::graphics::AmbientOcclusion | inline |
| hasParam(const std::string &name) const | eve::graphics::AmbientOcclusion | |
| newLinearDepthTexture(Graphics *gfx, int width, int height, float(*depth01)(int x, int y, void *userdata), void *userdata) | eve::graphics::AmbientOcclusion | |
| operator=(const AmbientOcclusion &)=delete | eve::graphics::AmbientOcclusion | |
| resolutionFor(int fullSize) const | eve::graphics::AmbientOcclusion | |
| setBias(float bias) | eve::graphics::AmbientOcclusion | |
| setCamera(float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ, float fovYDeg, float aspect, float nearZ, float farZ) | eve::graphics::AmbientOcclusion | |
| setFloat(const std::string &name, float value) | eve::graphics::AmbientOcclusion | |
| setIntensity(float intensity) | eve::graphics::AmbientOcclusion | |
| setInvViewProj(const glm::mat4 &invViewProj) | eve::graphics::AmbientOcclusion | |
| setMode(const std::string &mode) | eve::graphics::AmbientOcclusion | |
| setPower(float power) | eve::graphics::AmbientOcclusion | |
| setQuality(const std::string &quality) | eve::graphics::AmbientOcclusion | |
| setRadius(float radius) | eve::graphics::AmbientOcclusion | |
| setThickness(float thickness) | eve::graphics::AmbientOcclusion | |
| ~AmbientOcclusion() | eve::graphics::AmbientOcclusion | |