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eve::graphics::AmbientOcclusion 成员列表

成员的完整列表,这些成员属于 eve::graphics::AmbientOcclusion,包括所有继承而来的类成员

AmbientOcclusion(Graphics *gfx)eve::graphics::AmbientOcclusionexplicit
AmbientOcclusion(const AmbientOcclusion &)=deleteeve::graphics::AmbientOcclusion
applyFromDepth(Graphics *gfx, Texture *hwDepth)eve::graphics::AmbientOcclusion
applyFromDepthTo(Graphics *gfx, Texture *linearDepth, Canvas *dest)eve::graphics::AmbientOcclusion
applyFromGBuffer(Graphics *gfx, Texture *hwDepth, Texture *worldNormal)eve::graphics::AmbientOcclusion
applyOverlay(Graphics *gfx, Texture *aoMap)eve::graphics::AmbientOcclusion
applyOverlayTo(Graphics *gfx, Texture *aoMap, Canvas *dest)eve::graphics::AmbientOcclusion
blur(Graphics *gfx, Texture *aoMap)eve::graphics::AmbientOcclusion
blurTo(Graphics *gfx, Texture *aoMap, Canvas *dest)eve::graphics::AmbientOcclusion
compute(Graphics *gfx, Texture *linearDepth)eve::graphics::AmbientOcclusion
computeTo(Graphics *gfx, Texture *linearDepth, Canvas *dest)eve::graphics::AmbientOcclusion
getBias() consteve::graphics::AmbientOcclusion
getBlurShader() consteve::graphics::AmbientOcclusioninline
getDownscale() consteve::graphics::AmbientOcclusioninline
getFloat(const std::string &name) consteve::graphics::AmbientOcclusion
getFromDepthShader() consteve::graphics::AmbientOcclusioninline
getGtaoShader() consteve::graphics::AmbientOcclusioninline
getHbaoShader() consteve::graphics::AmbientOcclusioninline
getIntensity() consteve::graphics::AmbientOcclusion
getMode() consteve::graphics::AmbientOcclusioninline
getOverlayShader() consteve::graphics::AmbientOcclusioninline
getPower() consteve::graphics::AmbientOcclusion
getQuality() consteve::graphics::AmbientOcclusioninline
getRadius() consteve::graphics::AmbientOcclusion
getSampleCount() consteve::graphics::AmbientOcclusion
getShader() consteve::graphics::AmbientOcclusion
getSsaoShader() consteve::graphics::AmbientOcclusioninline
hasParam(const std::string &name) consteve::graphics::AmbientOcclusion
newLinearDepthTexture(Graphics *gfx, int width, int height, float(*depth01)(int x, int y, void *userdata), void *userdata)eve::graphics::AmbientOcclusion
operator=(const AmbientOcclusion &)=deleteeve::graphics::AmbientOcclusion
resolutionFor(int fullSize) consteve::graphics::AmbientOcclusion
setBias(float bias)eve::graphics::AmbientOcclusion
setCamera(float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ, float fovYDeg, float aspect, float nearZ, float farZ)eve::graphics::AmbientOcclusion
setFloat(const std::string &name, float value)eve::graphics::AmbientOcclusion
setIntensity(float intensity)eve::graphics::AmbientOcclusion
setInvViewProj(const glm::mat4 &invViewProj)eve::graphics::AmbientOcclusion
setMode(const std::string &mode)eve::graphics::AmbientOcclusion
setPower(float power)eve::graphics::AmbientOcclusion
setQuality(const std::string &quality)eve::graphics::AmbientOcclusion
setRadius(float radius)eve::graphics::AmbientOcclusion
setThickness(float thickness)eve::graphics::AmbientOcclusion
~AmbientOcclusion()eve::graphics::AmbientOcclusion