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eve::graphics::AtmosphereVolume 成员列表

成员的完整列表,这些成员属于 eve::graphics::AtmosphereVolume,包括所有继承而来的类成员

at(int x, int y, int z)eve::graphics::AtmosphereVolume
at(int x, int y, int z) consteve::graphics::AtmosphereVolume
blendHistory(const AtmosphereVolume &history, float historyWeight, float rejectionThreshold)eve::graphics::AtmosphereVolume
clear()eve::graphics::AtmosphereVolume
getDepth() consteve::graphics::AtmosphereVolumeinline
getFarDistance() consteve::graphics::AtmosphereVolumeinline
getFroxelCount() consteve::graphics::AtmosphereVolumeinline
getHeight() consteve::graphics::AtmosphereVolumeinline
getNearDistance() consteve::graphics::AtmosphereVolumeinline
getWidth() consteve::graphics::AtmosphereVolumeinline
injectDensityGraph(const VolumeDensityGraph &graph, const glm::vec3 &worldMin, const glm::vec3 &worldMax, float extinctionScale, const glm::vec3 &albedo, float time=0.f)eve::graphics::AtmosphereVolume
injectHeightFog(float baseExtinction, const glm::vec3 &albedo, float baseHeight, float heightFalloff, float minWorldY, float maxWorldY)eve::graphics::AtmosphereVolume
injectHeightFogFrustum(float baseExtinction, const glm::vec3 &albedo, float baseHeight, float heightFalloff, float minWorldY, float maxWorldY, const glm::mat4 &invViewProj)eve::graphics::AtmosphereVolume
injectLocalVolume(const FogVolume &volume, const glm::vec3 &worldMin, const glm::vec3 &worldMax)eve::graphics::AtmosphereVolume
injectLocalVolumeFrustum(const FogVolume &volume, const glm::mat4 &invViewProj)eve::graphics::AtmosphereVolume
injectSparseVolume(const SparseVolumeTexture &texture, float extinctionScale=1.f)eve::graphics::AtmosphereVolume
integrate(const glm::vec3 &lightColor, float phaseScale=1.f)eve::graphics::AtmosphereVolume
integratedAt(int x, int y, int z) consteve::graphics::AtmosphereVolume
integrateLocalLights(const std::vector< VolumetricLight > &lights, const glm::vec3 &worldMin, const glm::vec3 &worldMax, const glm::vec3 &ambientLight)eve::graphics::AtmosphereVolume
resize(int width, int height, int depth)eve::graphics::AtmosphereVolume
sampleIntegrated(float u, float v, float distance) consteve::graphics::AtmosphereVolume
sampleMedia(float u, float v, float w) consteve::graphics::AtmosphereVolume
setDepthRange(float nearDistance, float farDistance)eve::graphics::AtmosphereVolume
setLightVisibility(int x, int y, int z, float visibility)eve::graphics::AtmosphereVolume
sliceDistance(int z) consteve::graphics::AtmosphereVolume
sliceForDistance(float distance) consteve::graphics::AtmosphereVolume