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eve::graphics::AtmosphereVolume 成员列表
成员的完整列表,这些成员属于 eve::graphics::AtmosphereVolume,包括所有继承而来的类成员
| at(int x, int y, int z) | eve::graphics::AtmosphereVolume | |
| at(int x, int y, int z) const | eve::graphics::AtmosphereVolume | |
| blendHistory(const AtmosphereVolume &history, float historyWeight, float rejectionThreshold) | eve::graphics::AtmosphereVolume | |
| clear() | eve::graphics::AtmosphereVolume | |
| getDepth() const | eve::graphics::AtmosphereVolume | inline |
| getFarDistance() const | eve::graphics::AtmosphereVolume | inline |
| getFroxelCount() const | eve::graphics::AtmosphereVolume | inline |
| getHeight() const | eve::graphics::AtmosphereVolume | inline |
| getNearDistance() const | eve::graphics::AtmosphereVolume | inline |
| getWidth() const | eve::graphics::AtmosphereVolume | inline |
| injectDensityGraph(const VolumeDensityGraph &graph, const glm::vec3 &worldMin, const glm::vec3 &worldMax, float extinctionScale, const glm::vec3 &albedo, float time=0.f) | eve::graphics::AtmosphereVolume | |
| injectHeightFog(float baseExtinction, const glm::vec3 &albedo, float baseHeight, float heightFalloff, float minWorldY, float maxWorldY) | eve::graphics::AtmosphereVolume | |
| injectHeightFogFrustum(float baseExtinction, const glm::vec3 &albedo, float baseHeight, float heightFalloff, float minWorldY, float maxWorldY, const glm::mat4 &invViewProj) | eve::graphics::AtmosphereVolume | |
| injectLocalVolume(const FogVolume &volume, const glm::vec3 &worldMin, const glm::vec3 &worldMax) | eve::graphics::AtmosphereVolume | |
| injectLocalVolumeFrustum(const FogVolume &volume, const glm::mat4 &invViewProj) | eve::graphics::AtmosphereVolume | |
| injectSparseVolume(const SparseVolumeTexture &texture, float extinctionScale=1.f) | eve::graphics::AtmosphereVolume | |
| integrate(const glm::vec3 &lightColor, float phaseScale=1.f) | eve::graphics::AtmosphereVolume | |
| integratedAt(int x, int y, int z) const | eve::graphics::AtmosphereVolume | |
| integrateLocalLights(const std::vector< VolumetricLight > &lights, const glm::vec3 &worldMin, const glm::vec3 &worldMax, const glm::vec3 &ambientLight) | eve::graphics::AtmosphereVolume | |
| resize(int width, int height, int depth) | eve::graphics::AtmosphereVolume | |
| sampleIntegrated(float u, float v, float distance) const | eve::graphics::AtmosphereVolume | |
| sampleMedia(float u, float v, float w) const | eve::graphics::AtmosphereVolume | |
| setDepthRange(float nearDistance, float farDistance) | eve::graphics::AtmosphereVolume | |
| setLightVisibility(int x, int y, int z, float visibility) | eve::graphics::AtmosphereVolume | |
| sliceDistance(int z) const | eve::graphics::AtmosphereVolume | |
| sliceForDistance(float distance) const | eve::graphics::AtmosphereVolume |