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eve::graphics::GlobalIllumination 成员列表

成员的完整列表,这些成员属于 eve::graphics::GlobalIllumination,包括所有继承而来的类成员

applyFromDepth(Graphics *gfx, Texture *packedAlbedo)eve::graphics::GlobalIllumination
applyFromDepthTo(Graphics *gfx, Texture *packedAlbedo, Canvas *dest)eve::graphics::GlobalIllumination
applyFromScene(Graphics *gfx, Texture *color, Texture *hwDepth)eve::graphics::GlobalIllumination
applyFromSceneTo(Graphics *gfx, Texture *color, Texture *hwDepth, Canvas *dest)eve::graphics::GlobalIllumination
applyFromSceneTo(Graphics *gfx, Texture *color, Texture *hwDepth)eve::graphics::GlobalIllumination
getFloat(const std::string &name) consteve::graphics::GlobalIllumination
getIntensity() consteve::graphics::GlobalIlluminationinline
getQuality() consteve::graphics::GlobalIlluminationinline
getRadius() consteve::graphics::GlobalIlluminationinline
getResolutionScale() consteve::graphics::GlobalIlluminationinline
getSampleCount() consteve::graphics::GlobalIllumination
getShader() consteve::graphics::GlobalIlluminationinline
getSpatialPassCount() consteve::graphics::GlobalIlluminationinline
getThickness() consteve::graphics::GlobalIlluminationinline
getWorkingCanvas()eve::graphics::GlobalIllumination
getWorkingTexture()eve::graphics::GlobalIllumination
GlobalIllumination(Graphics *gfx)eve::graphics::GlobalIlluminationexplicit
GlobalIllumination(const GlobalIllumination &)=deleteeve::graphics::GlobalIllumination
hasParam(const std::string &name) consteve::graphics::GlobalIllumination
invalidateHistory()eve::graphics::GlobalIlluminationinline
operator=(const GlobalIllumination &)=deleteeve::graphics::GlobalIllumination
setAlbedoTexture(Texture *albedo)eve::graphics::GlobalIlluminationinline
setCamera(float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ, float fovYDeg, float aspect, float nearZ, float farZ)eve::graphics::GlobalIllumination
setDepthPyramid(Texture *atlas, int levels)eve::graphics::GlobalIlluminationinline
setFloat(const std::string &name, float value)eve::graphics::GlobalIllumination
setIntensity(float intensity)eve::graphics::GlobalIllumination
setInvViewProj(const glm::mat4 &invViewProj)eve::graphics::GlobalIllumination
setLightColor(float r, float g, float b)eve::graphics::GlobalIllumination
setLightDirection(float dx, float dy, float dz)eve::graphics::GlobalIllumination
setQuality(const std::string &quality)eve::graphics::GlobalIllumination
setRadius(float radius)eve::graphics::GlobalIllumination
setResolutionScale(float scale)eve::graphics::GlobalIllumination
setTemporalMotionTexture(Texture *motionDepth)eve::graphics::GlobalIlluminationinline
setThickness(float thickness)eve::graphics::GlobalIllumination
setWorldNormalTexture(Texture *worldNormal)eve::graphics::GlobalIlluminationinline
~GlobalIllumination()eve::graphics::GlobalIllumination