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eve::graphics::Material 成员列表

成员的完整列表,这些成员属于 eve::graphics::Material,包括所有继承而来的类成员

bind(Graphics &gfx) consteve::graphics::Material
effectiveShader() consteve::graphics::Material
getAlbedoTexture() consteve::graphics::Materialinline
getCastOcclusion() consteve::graphics::Materialinline
getCastShadow() consteve::graphics::Materialinline
getFloat(const std::string &name) consteve::graphics::Material
getHair() consteve::graphics::Materialinline
getHeightTexture() consteve::graphics::Materialinline
getMetallic() consteve::graphics::Materialinline
getNormalTexture() consteve::graphics::Materialinline
getParallaxMaxLayers() consteve::graphics::Materialinline
getParallaxMinLayers() consteve::graphics::Materialinline
getParallaxScale() consteve::graphics::Materialinline
getReceiveLight() consteve::graphics::Materialinline
getReceiveShadow() consteve::graphics::Materialinline
getRoughness() consteve::graphics::Materialinline
getShader() consteve::graphics::Materialinline
getShadingModel() consteve::graphics::Materialinline
getTexCellBombRotation() consteve::graphics::Materialinline
getTexCellBombScale() consteve::graphics::Materialinline
getTexCellBombStrength() consteve::graphics::Materialinline
getTintA() consteve::graphics::Materialinline
getTintB() consteve::graphics::Materialinline
getTintG() consteve::graphics::Materialinline
getTintR() consteve::graphics::Materialinline
hasParam(const std::string &name) consteve::graphics::Material
isTransparentHair() consteve::graphics::Material
kMaxPartsHinteve::graphics::Materialstatic
Material()=defaulteve::graphics::Material
Material(const Material &)=deleteeve::graphics::Material
operator=(const Material &)=deleteeve::graphics::Material
setAlbedoTexture(Texture *texture)eve::graphics::Materialinline
setCastOcclusion(bool cast)eve::graphics::Materialinline
setCastShadow(bool cast)eve::graphics::Materialinline
setFloat(const std::string &name, float value)eve::graphics::Material
setHair(bool hair)eve::graphics::Material
setHeightTexture(Texture *texture)eve::graphics::Materialinline
setMetallic(float metallic)eve::graphics::Material
setNormalTexture(Texture *texture)eve::graphics::Materialinline
setParallax(float scale, float minLayers=8.f, float maxLayers=32.f)eve::graphics::Material
setReceiveLight(bool receive)eve::graphics::Materialinline
setReceiveShadow(bool receive)eve::graphics::Materialinline
setRoughness(float roughness)eve::graphics::Material
setShader(Shader *shader)eve::graphics::Materialinline
setShadingModel(const std::string &model)eve::graphics::Material
setTexCellBomb(float cellScale, float strength, float rotAmount=1.f)eve::graphics::Material
setTint(float r, float g, float b, float a=1.f)eve::graphics::Material
~Material()=defaulteve::graphics::Material