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eve::graphics::Material 成员列表

成员的完整列表,这些成员属于 eve::graphics::Material,包括所有继承而来的类成员

bind(Graphics &gfx) consteve::graphics::Material
blendMode() consteve::graphics::Materialinline
clearVirtualTexture()eve::graphics::Material
effectiveShader() consteve::graphics::Material
getAlbedoTexture() consteve::graphics::Materialinline
getAlphaCutoff() consteve::graphics::Materialinline
getAlphaTechnique() consteve::graphics::Materialinline
getBlendMode() consteve::graphics::Material
getCameraFacing() consteve::graphics::Materialinline
getCastOcclusion() consteve::graphics::Materialinline
getCastShadow() consteve::graphics::Materialinline
getDepthWrite() consteve::graphics::Materialinline
getDoubleSided() consteve::graphics::Materialinline
getFloat(const std::string &name) consteve::graphics::Material
getHair() consteve::graphics::Materialinline
getHeightTexture() consteve::graphics::Materialinline
getMetallic() consteve::graphics::Materialinline
getNormalTexture() consteve::graphics::Materialinline
getParallaxMaxLayers() consteve::graphics::Materialinline
getParallaxMinLayers() consteve::graphics::Materialinline
getParallaxScale() consteve::graphics::Materialinline
getReceiveLight() consteve::graphics::Materialinline
getReceiveShadow() consteve::graphics::Materialinline
getRoughness() consteve::graphics::Materialinline
getShader() consteve::graphics::Materialinline
getShadingModel() consteve::graphics::Materialinline
getSortPriority() consteve::graphics::Materialinline
getSurfaceMode() consteve::graphics::Material
getTexCellBombRotation() consteve::graphics::Materialinline
getTexCellBombScale() consteve::graphics::Materialinline
getTexCellBombStrength() consteve::graphics::Materialinline
getTintA() consteve::graphics::Materialinline
getTintB() consteve::graphics::Materialinline
getTintG() consteve::graphics::Materialinline
getTintR() consteve::graphics::Materialinline
hasParam(const std::string &name) consteve::graphics::Material
hasPbrSurface() consteve::graphics::Materialinline
isTransparentHair() consteve::graphics::Material
kMaxPartsHinteve::graphics::Materialstatic
Material()=defaulteve::graphics::Material
Material(const Material &)=deleteeve::graphics::Material
operator=(const Material &)=deleteeve::graphics::Material
pbrSurface() consteve::graphics::Materialinline
setAlbedoTexture(Texture *texture)eve::graphics::Materialinline
setAlphaCutoff(float cutoff)eve::graphics::Material
setAlphaTechnique(const std::string &technique)eve::graphics::Material
setBlendMode(const std::string &mode)eve::graphics::Material
setCameraFacing(bool enabled)eve::graphics::Materialinline
setCastOcclusion(bool cast)eve::graphics::Materialinline
setCastShadow(bool cast)eve::graphics::Materialinline
setDepthWrite(bool enabled)eve::graphics::Materialinline
setDoubleSided(bool enabled)eve::graphics::Materialinline
setFloat(const std::string &name, float value)eve::graphics::Material
setFoliageTranslucency(float red, float green, float blue, float intensity, float strength, float normalDistortion, float scattering, float direct, float ambient, float shadow)eve::graphics::Material
setFoliageWind(Texture *motionTexture, Texture *noiseTexture, float directionX, float directionZ, float strength, float bending, float bendingSpeed, float branch, float branchSpeed, float flutter, float flutterSpeed, float fadeDistance, float bendFactor)eve::graphics::Material
setFoliageWindTime(float seconds)eve::graphics::Material
setHair(bool hair)eve::graphics::Material
setHeightTexture(Texture *texture)eve::graphics::Materialinline
setMetallic(float metallic)eve::graphics::Material
setNormalTexture(Texture *texture)eve::graphics::Materialinline
setParallax(float scale, float minLayers=8.f, float maxLayers=32.f)eve::graphics::Material
setPbrSurface(const PbrSurface &surface)eve::graphics::Material
setReceiveLight(bool receive)eve::graphics::Materialinline
setReceiveShadow(bool receive)eve::graphics::Materialinline
setRoughness(float roughness)eve::graphics::Material
setShader(Shader *shader)eve::graphics::Materialinline
setShadingModel(const std::string &model)eve::graphics::Material
setSortPriority(int priority)eve::graphics::Materialinline
setSurfaceMode(const std::string &mode)eve::graphics::Material
setTexCellBomb(float cellScale, float strength, float rotAmount=1.f)eve::graphics::Material
setTint(float r, float g, float b, float a=1.f)eve::graphics::Material
setVirtualTexture(Texture *albedoAtlas, Texture *normalAtlas, Texture *pageTable, int pageCountX, int pageCountY, int atlasSlotsX, int atlasSlotsY, float borderFraction)eve::graphics::Material
surfaceMode() consteve::graphics::Materialinline
virtualTextureMode() consteve::graphics::Materialinline
~Material()=defaulteve::graphics::Material