载入中...
搜索中...
未找到
eve::graphics::Mesh 成员列表

成员的完整列表,这些成员属于 eve::graphics::Mesh,包括所有继承而来的类成员

addMorphTarget(const std::string &name, const float *deltaPosXYZ)eve::graphics::Mesh
addMorphTargetAbsolute(const std::string &name, const float *absPosXYZ)eve::graphics::Mesh
adoptMotionHighlights(std::vector< float > &&values)eve::graphics::Mesh
adoptTangentFrame(std::vector< float > &&tangents, std::vector< float > &&bitangents)eve::graphics::Mesh
adoptVegetationDeformationFactors(std::vector< float > &&values)eve::graphics::Mesh
adoptVegetationFactors(std::vector< float > &&values)eve::graphics::Mesh
baseUv() consteve::graphics::Meshinline
boundsCxeve::graphics::Mesh
boundsCyeve::graphics::Mesh
boundsCzeve::graphics::Mesh
boundsRadiuseve::graphics::Mesh
captureImportedAttributes(const ::aiMesh &mesh)eve::graphics::Mesh
clearMorphData()eve::graphics::Mesh
clearMorphWeights()eve::graphics::Mesh
computeBounds(const float *posXYZ, int vertexCount)eve::graphics::Mesh
computeMorphedPositions(std::vector< float > &outPos, std::vector< float > &outNrm) consteve::graphics::Mesh
draw(Graphics *, const glm::mat4 &) const overrideeve::graphics::Meshinlinevirtual
drawOcclusion(Graphics *gfx, const glm::mat4 &matrix) const overrideeve::graphics::Meshvirtual
getCastOcclusion() consteve::graphics::Drawableinline
getColorChannelCount() consteve::graphics::Meshinline
getMorphCount() consteve::graphics::Mesh
getMorphName(int index) consteve::graphics::Mesh
getMorphWeight(const std::string &name) consteve::graphics::Mesh
getSkinPaletteCount() consteve::graphics::Meshinline
getUvChannelCount() consteve::graphics::Meshinline
getVertexCount() consteve::graphics::Mesh
gpuHandleeve::graphics::Mesh
gpuVertexCounteve::graphics::Mesh
hasBounds() consteve::graphics::Meshinline
hasGpuSkinning() consteve::graphics::Meshinline
hasImportedTangents() consteve::graphics::Meshinline
hasMorph(const std::string &name) consteve::graphics::Mesh
hasMorphData() consteve::graphics::Meshinline
importedBitangents() consteve::graphics::Meshinline
importedColor(int channel) consteve::graphics::Mesh
importedTangents() consteve::graphics::Meshinline
importedUv(int channel) consteve::graphics::Mesh
indexCounteve::graphics::Mesh
initMorphBase(int vertexCount, const float *posXYZ, const float *nrmXYZ=nullptr, const float *uvST=nullptr)eve::graphics::Mesh
isMorphDirty() consteve::graphics::Meshinline
markGpuSkinned(bool value)eve::graphics::Meshinline
markMorphClean()eve::graphics::Meshinline
motionHighlights() consteve::graphics::Meshinline
setCastOcclusion(bool cast)eve::graphics::Drawableinline
setMorphWeight(const std::string &name, float weight)eve::graphics::Mesh
setSkinPalette(const float *matrices, int matrixCount)eve::graphics::Mesh
setTangentFrame(std::span< const float > tangents, std::span< const float > bitangents)eve::graphics::Mesh
setTexcoordSet(uint32_t set, std::span< const float > values)eve::graphics::Mesh
skinPalette() consteve::graphics::Meshinline
texcoordRevision() consteve::graphics::Meshinline
texcoordSet(uint32_t set) consteve::graphics::Mesh
validateMotionHighlights(std::span< const float > values) consteve::graphics::Mesh
validateTangentFrame(std::span< const float > tangents, std::span< const float > bitangents) consteve::graphics::Mesh
validateVegetationDeformationFactors(std::span< const float > values) consteve::graphics::Mesh
validateVegetationFactors(std::span< const float > values) consteve::graphics::Mesh
vegetationDeformationFactors() consteve::graphics::Meshinline
vegetationFactors() consteve::graphics::Meshinline
~Drawable()eve::graphics::Drawableinlinevirtual