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eve::graphics::RenderSystem3D 成员列表

成员的完整列表,这些成员属于 eve::graphics::RenderSystem3D,包括所有继承而来的类成员

addCaptureExtraDrawer(uint32_t reflectionCaptureMask, CaptureExtraDrawer drawer)eve::graphics::RenderSystem3Dstatic
addDecalExtraDrawer(DecalExtraDrawer drawer)eve::graphics::RenderSystem3Dstatic
addForwardExtraDrawer(ForwardExtraDrawer drawer)eve::graphics::RenderSystem3Dstatic
addGBufferExtraDrawer(GBufferExtraDrawer drawer)eve::graphics::RenderSystem3Dstatic
addGpuOpaqueCollector(GpuOpaqueCollector collector)eve::graphics::RenderSystem3Dstatic
addShadowExtraDrawer(ShadowExtraDrawer drawer)eve::graphics::RenderSystem3Dstatic
CaptureExtraDrawer typedefeve::graphics::RenderSystem3D
DecalExtraDrawer typedefeve::graphics::RenderSystem3D
ForwardExtraDrawer typedefeve::graphics::RenderSystem3D
GBufferExtraDrawer typedefeve::graphics::RenderSystem3D
GpuOpaqueCollector typedefeve::graphics::RenderSystem3D
removeCaptureExtraDrawer(uint64_t token)eve::graphics::RenderSystem3Dstatic
removeForwardExtraDrawer(uint64_t token)eve::graphics::RenderSystem3Dstatic
removeGpuOpaqueCollector(uint64_t token)eve::graphics::RenderSystem3Dstatic
removeShadowExtraDrawer(uint64_t token)eve::graphics::RenderSystem3Dstatic
render(Graphics &gfx)eve::graphics::RenderSystem3Dstatic
renderToCanvas(Graphics &gfx, Canvas *target, Camera3D *camera, uint32_t reflectionCaptureMask=0xffffffffu, float lodDistanceScale=1.f, bool includeTransparent=true, bool useClusteredLighting=true, Texture *skyFaceTexture=nullptr, Mesh *skyQuad=nullptr, float skyFaceTextureScale=1.f)eve::graphics::RenderSystem3Dstatic
setDirectionalLight(float dx, float dy, float dz, float r, float g, float b)eve::graphics::RenderSystem3Dstatic
ShadowExtraDrawer typedefeve::graphics::RenderSystem3D