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eve::graphics::Renderable3D 成员列表

成员的完整列表,这些成员属于 eve::graphics::Renderable3D,包括所有继承而来的类成员

advanceMeshLodTransition(float distance, float dt)eve::graphics::Renderable3D
clearCustomLightProbe()eve::graphics::Renderable3D
clearInstanceRange()eve::graphics::Renderable3D
clearMeshLod()eve::graphics::Renderable3D
clearParts()eve::graphics::Renderable3D
clearPartSortPriority(int index)eve::graphics::Renderable3D
getCastOcclusion()eve::graphics::Renderable3D
getEntityGeneration() consteve::graphics::Renderable3Dinline
getEntityId() consteve::graphics::Renderable3Dinline
getHair()eve::graphics::Renderable3D
getLayer()eve::graphics::Renderable3D
getMaterial()eve::graphics::Renderable3D
getMesh()eve::graphics::Renderable3D
getMeshLodCount()eve::graphics::Renderable3D
getMeshLodCullDistance()eve::graphics::Renderable3D
getMeshLodLevelAtDistance(float distance)eve::graphics::Renderable3D
getMeshLodRendererState(int index, int field)eve::graphics::Renderable3D
getMeshLodSecondaryLevelAtDistance(float distance)eve::graphics::Renderable3D
getMeshLodSecondaryWeightAtDistance(float distance)eve::graphics::Renderable3D
getParallaxMaxLayers()eve::graphics::Renderable3D
getParallaxMinLayers()eve::graphics::Renderable3D
getParallaxScale()eve::graphics::Renderable3D
getPartCount()eve::graphics::Renderable3D
getPartMaterial(int index)eve::graphics::Renderable3D
getPartMesh(int index)eve::graphics::Renderable3D
getPartName(int index)eve::graphics::Renderable3D
getPartSortPriority(int index)eve::graphics::Renderable3D
getReflectionCaptureMask()eve::graphics::Renderable3D
getRoughness()eve::graphics::Renderable3Dinline
getTexCellBombRotation()eve::graphics::Renderable3D
getTexCellBombScale()eve::graphics::Renderable3D
getTexCellBombStrength()eve::graphics::Renderable3D
getTintB()eve::graphics::Renderable3Dinline
getTintG()eve::graphics::Renderable3Dinline
getTintR()eve::graphics::Renderable3Dinline
getVisible()eve::graphics::Renderable3Dinline
getXRayHighlight()eve::graphics::Renderable3D
getXRayShader()eve::graphics::Renderable3D
getYaw()eve::graphics::Renderable3D
release() overrideeve::graphics::Renderable3Dinline
setCamera(Camera3D *camera)eve::graphics::Renderable3D
setCastOcclusion(bool cast)eve::graphics::Renderable3D
setCastShadow(bool cast)eve::graphics::Renderable3D
setCustomLightProbe(float r, float g, float b)eve::graphics::Renderable3D
setCustomLightProbeCoefficient(int coefficient, float r, float g, float b)eve::graphics::Renderable3D
setHair(bool hair)eve::graphics::Renderable3D
setHeightTexture(Texture *texture)eve::graphics::Renderable3D
setInstanceRange(const MeshInstanceRange &range)eve::graphics::Renderable3D
setLayer(int layer)eve::graphics::Renderable3D
setMaterial(Material *material)eve::graphics::Renderable3D
setMesh(Mesh *mesh)eve::graphics::Renderable3D
setMeshLod(int index, Mesh *mesh, float switchDistance=0.f)eve::graphics::Renderable3D
setMeshLodCullDistance(float distance)eve::graphics::Renderable3D
setMeshLodFadePolicy(int mode, bool animate, float duration)eve::graphics::Renderable3D
setMeshLodFadeWidth(int index, float width)eve::graphics::Renderable3D
setMeshLodRendererState(int index, int skinQuality, int shadowCastingMode, bool receiveShadows, int motionVectorMode, bool skinnedMotionVectors, int lightProbeUsage, int reflectionProbeUsage)eve::graphics::Renderable3D
setMetallic(float metallic)eve::graphics::Renderable3D
setNormalTexture(Texture *texture)eve::graphics::Renderable3D
setPackedNormalMask(bool enabled)eve::graphics::Renderable3D
setParallax(float scale, float minLayers=8.f, float maxLayers=32.f)eve::graphics::Renderable3D
setPart(int index, const std::string &name, Mesh *mesh, Material *material)eve::graphics::Renderable3D
setPartSortPriority(int index, int priority)eve::graphics::Renderable3D
setPosition(float x, float y, float z)eve::graphics::Renderable3D
setReceiveLight(bool receive)eve::graphics::Renderable3D
setReceiveShadow(bool receive)eve::graphics::Renderable3D
setReflectionCaptureMask(int mask)eve::graphics::Renderable3D
setRotation(float yaw, float pitch, float roll)eve::graphics::Renderable3D
setRoughness(float roughness)eve::graphics::Renderable3D
setScale(float sx, float sy, float sz)eve::graphics::Renderable3D
setShader(Shader *shader)eve::graphics::Renderable3D
setTexCellBomb(float cellScale, float strength, float rotAmount=1.f)eve::graphics::Renderable3D
setTexture(Texture *texture)eve::graphics::Renderable3D
setTint(float r, float g, float b, float a=1.f)eve::graphics::Renderable3D
setVisible(bool visible)eve::graphics::Renderable3D
setXRayHighlight(bool on)eve::graphics::Renderable3D
setXRayShader(Shader *shader)eve::graphics::Renderable3D
setYaw(float yaw)eve::graphics::Renderable3D