| applyFromScene(Graphics *gfx, Texture *sceneColor, Texture *hwDepth, Texture *worldNormal) | eve::graphics::ScreenSpaceReflection | |
| applyFromSceneTo(Graphics *gfx, Texture *sceneColor, Texture *hwDepth, Texture *worldNormal, Canvas *dest) | eve::graphics::ScreenSpaceReflection | |
| getEnabled() const | eve::graphics::ScreenSpaceReflection | inline |
| getFloat(const std::string &name) const | eve::graphics::ScreenSpaceReflection | |
| getReflectionCanvas() | eve::graphics::ScreenSpaceReflection | |
| getReflectionTexture() | eve::graphics::ScreenSpaceReflection | |
| getShader() const | eve::graphics::ScreenSpaceReflection | inline |
| getStrength() const | eve::graphics::ScreenSpaceReflection | inline |
| hasParam(const std::string &name) const | eve::graphics::ScreenSpaceReflection | |
| operator=(const ScreenSpaceReflection &)=delete | eve::graphics::ScreenSpaceReflection | |
| ScreenSpaceReflection(Graphics *gfx) | eve::graphics::ScreenSpaceReflection | explicit |
| ScreenSpaceReflection(const ScreenSpaceReflection &)=delete | eve::graphics::ScreenSpaceReflection | |
| setCamera(float eyeX, float eyeY, float eyeZ, float targetX, float targetY, float targetZ, float upX, float upY, float upZ, float fovYDeg, float aspect, float nearZ, float farZ) | eve::graphics::ScreenSpaceReflection | |
| setEnabled(bool enabled) | eve::graphics::ScreenSpaceReflection | |
| setFloat(const std::string &name, float value) | eve::graphics::ScreenSpaceReflection | |
| setInvViewProj(const glm::mat4 &invViewProj) | eve::graphics::ScreenSpaceReflection | |
| setMaxDistance(float meters) | eve::graphics::ScreenSpaceReflection | |
| setMaxSteps(int steps) | eve::graphics::ScreenSpaceReflection | |
| setStepLength(float meters) | eve::graphics::ScreenSpaceReflection | |
| setStrength(float strength) | eve::graphics::ScreenSpaceReflection | |
| setThickness(float meters) | eve::graphics::ScreenSpaceReflection | |
| ~ScreenSpaceReflection() | eve::graphics::ScreenSpaceReflection | |