| bake(const VolumeDensityGraph &graph, const glm::vec3 &worldMin, const glm::vec3 &worldMax, float extinctionScale, const glm::vec3 &albedo, float emptyThreshold=1e-5f, float time=0.f) | eve::graphics::SparseVolumeTexture | |
| clear() | eve::graphics::SparseVolumeTexture | |
| getAllocatedVoxelCount() const | eve::graphics::SparseVolumeTexture | |
| getBrickCount() const | eve::graphics::SparseVolumeTexture | inline |
| getBrickSize() const | eve::graphics::SparseVolumeTexture | inline |
| getDepth() const | eve::graphics::SparseVolumeTexture | inline |
| getHeight() const | eve::graphics::SparseVolumeTexture | inline |
| getVoxel(int x, int y, int z) const | eve::graphics::SparseVolumeTexture | |
| getWidth() const | eve::graphics::SparseVolumeTexture | inline |
| load(const std::string &path) | eve::graphics::SparseVolumeTexture | |
| resize(int width, int height, int depth, int brickSize=8) | eve::graphics::SparseVolumeTexture | |
| sample(float u, float v, float w) const | eve::graphics::SparseVolumeTexture | |
| save(const std::string &path) const | eve::graphics::SparseVolumeTexture | |
| setVoxel(int x, int y, int z, const FogFroxel &voxel) | eve::graphics::SparseVolumeTexture | |