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eve::graphics::Water 成员列表

成员的完整列表,这些成员属于 eve::graphics::Water,包括所有继承而来的类成员

bindParams()eve::graphics::Water
createPlane(float sizeX, float sizeZ, int segX, int segZ)eve::graphics::Water
draw()eve::graphics::Water
getEdgeFalloff() consteve::graphics::Waterinline
getMesh() consteve::graphics::Waterinline
getReflectionIntensity() consteve::graphics::Waterinline
getRippleAmplitude() consteve::graphics::Waterinline
getRippleCount() consteve::graphics::Waterinline
getRippleInterval() consteve::graphics::Waterinline
getScreenSpaceReflection() consteve::graphics::Waterinline
getScreenSpaceReflectionStrength() consteve::graphics::Waterinline
getShader() consteve::graphics::Waterinline
getSunIntensity() consteve::graphics::Waterinline
getTime() consteve::graphics::Waterinline
getViewportHeight() consteve::graphics::Waterinline
getViewportWidth() consteve::graphics::Waterinline
getWaveAmplitude() consteve::graphics::Waterinline
getWaveScale() consteve::graphics::Waterinline
getWaveSpeed() consteve::graphics::Waterinline
operator=(const Water &)=deleteeve::graphics::Water
paramCount()eve::graphics::Waterstatic
paramName(int index)eve::graphics::Waterstatic
setEdgeFalloff(float edge)eve::graphics::Water
setReflectionIntensity(float intensity)eve::graphics::Water
setReflectionTint(float r, float g, float b)eve::graphics::Water
setRippleAmplitude(float amp)eve::graphics::Water
setRippleCount(int count)eve::graphics::Water
setRippleInterval(float seconds)eve::graphics::Water
setScreenSpaceReflection(bool enabled, float strength=0.85f)eve::graphics::Water
setSunIntensity(float intensity)eve::graphics::Water
setTime(float seconds)eve::graphics::Water
setViewport(float width, float height)eve::graphics::Water
setWaterColor(float r, float g, float b)eve::graphics::Water
setWaveAmplitude(float amp)eve::graphics::Water
setWaveScale(float scale)eve::graphics::Water
setWaveSpeed(float speed)eve::graphics::Water
update(float dt)eve::graphics::Water
Water(Graphics *gfx)eve::graphics::Waterexplicit
Water(const Water &)=deleteeve::graphics::Water
~Water()=defaulteve::graphics::Water